An Inferno port of 0x40 Hues. Very much incomplete.
Project on hold while I study mon's 0x40-web implementation.
Legacy branch contains old dirty implementation cooked up with absolutely no knowledge of the existing 0x40 Hues environment.
npm install
to install dependencies.
npm start
to start webpack-dev-server
npm run build
to build deployable solution in a dist
folder
- Implement all existing features of original 0x40 Hues, including all themes. Will most likely be done by first trying to port mon's implementation, which is already pretty complete in itself, to Inferno. Yes I'm doing a port of a port, deal with it. In order of priority:
- Implement basic functional version of v5.11, with hard-coded settings, assets and beatmaps. Ensure compatibility with existing respacks.
- Implement app settings features (only the option tab)
- Implement respack import
- Implement themes (low priority)
- Implement beatmap editor (low priority)
- Optimize application for mobile devices. Maximize availability and make the thing blazing fast and super clean. The final goal is to meet the requirements of a progressive web app.
- Optimize sync of audio to beatmaps for seamless experience. Sub-second operations to ensure synchronization at all times. Need to explore
timeupdate
events. - Add variable BPMs to beatmaps. Other than syncing non-constant BPM songs, would allow fancy things such as dramatic pauses and stuff.
- Import assets by URL (YouTube, SoundCloud...)