Issues
- 0
"Active" Bone, when played back in timeline in "object mode" the animation stands still
#21 opened by Phazon17 - 1
Blender 3.6 Error
#20 opened by Graem117 - 1
- 0
Is there an option to copy roll of the target bone during simulation, like with IK constraint?
#18 opened by Chikko5 - 6
- 3
Can't even get basics to work
#16 opened by Fowlet - 0
- 1
Bake Physics with different effector settings?
#14 opened by Graem117 - 1
Physics on Rigify Models
#13 opened by Graem117 - 10
- 2
Problems with duplication
#11 opened by CoreyCorza - 1
- 1
- 1
- 5
Weird unintended scaling effect.
#7 opened by DubiousHam - 3
- 1
Issues maintaining rig when appending
#4 opened by Destrab - 2
[Questions] Use in animations
#1 opened by notDimm - 3
How to bake to animation?
#3 opened by liunliun - 0