- clone this repo
- open the index.html file you want in a recent browser
- enjoy :D
- [V1] :
- threejs "getting started", create scene & camera
- basic game loop with requestAnimationFrame & time managment
- basic vertex and fragment shader to interract with mesh position/color via the GPU
- send JS computed variables to shader for interractive shader
- basic CPU 3DObjects manipulation using Quaternion angles and Vectors
- [V1] :
- basic force interactions applying gravity force and move force
- green line shows moveForce vector (for a future update it may be cool to control it by user input (simple to do) => DONE)
- red line shows gravity vector (for a future update it may be cool to angle it toward another element to see gravitational movements)
- cyan line shows the processed velocity of the body (the cube) (from all forces)
- [V2] :
- handle user input (ZQSD or ArrowKeys)
- Added inertia (momentum? 'don't know the exact term)
- new guizmos :
- fixed green is the normalized user inputs direction
- fixed red is this same direction with inertia
- new guizmos :
- [V3] :
- now move on 3D plan
- jump (with space)
- ground collision
- interractive vertex shader, subdivide mesh and apply locale modifications around cursor
- stream webcam input in material texture
- apply GPU realtime filter on image (e.g: chromakey on webcam stream (improvement of the canvas playground project))
- complex user input handler (keys, mouse, touchScreen, controllers, sensors)
- GPU based basic particles system
- GPU based physx
- learn how light stuff works
- basic ray-tracing implementation
- procedural mesh generation (basic terrain shape)
- procedural animated (vertex)shader