Pinned Repositories
Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
Granite
My personal Vulkan renderer
kajiya
💡 Experimental real-time global illumination renderer 🦀
minecraft-again
yeah I made it again
PathFinder
DirectX 12 Renderer
PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
TinySTL
TinySTL is a subset of STL(cut some containers and algorithms) and also a superset of STL(add some other containers and algorithms)
PauloMarangoni's Repositories
PauloMarangoni/TinySTL
TinySTL is a subset of STL(cut some containers and algorithms) and also a superset of STL(add some other containers and algorithms)
PauloMarangoni/Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
PauloMarangoni/Granite
My personal Vulkan renderer
PauloMarangoni/kajiya
💡 Experimental real-time global illumination renderer 🦀
PauloMarangoni/minecraft-again
yeah I made it again
PauloMarangoni/PathFinder
DirectX 12 Renderer
PauloMarangoni/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
PauloMarangoni/vulkan-sandbox
PauloMarangoni/tinystl_
Tiny (as in minimal) implementation of some core STL functionality