Pinned Repositories
2048
A small clone of 1024 (https://play.google.com/store/apps/details?id=com.veewo.a1024)
AnimatorControllerParameterPicker
Unity - Get a dropdown list to safely choose the animator param you want for your scripts
crest
An advanced ocean system implemented in Unity3D
ProceduralModeling
IndieVisualLabによるUnityグラフィクスプログラミング同人誌に含まれる「Unityではじめるプロシージャルモデリング」のサンプルコード
unity-interaction-design-framework
A robust, extensible, generic, and versatile interaction design framework for building complex puzzle systems.
Unity-InteriorMapping
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
unity-package-build-script
Build scripts for custom Unity packages: build, test, export package, release and clean-up
Unity3D-RPG
Unity3D
Unity_BlurPostProcessSample
Test different kernel filter,and enhance the outline effect.
vscode-glsl-starter-kit
VS Code GLSL Starter Kit
PcloD's Repositories
PcloD/AmplifyShaderCommunityExtras
Community made extras for Amplify Shader Editor
PcloD/ASE-Procedural-Skybox
Stylized Procedural Skybox for Amplify Shader Editor
PcloD/DisplayObjectInfoTool
Display info (Name,Tag, Layer,Position,Rotation,Scale,etc.) of all active GameObjects in the scene.
PcloD/eng-practices
Google's Engineering Practices documentation
PcloD/FontainebleauDemo
Fontainebleau demo
PcloD/Geometry-Grass-Shader
Geometry grass shader for Unity engine
PcloD/graphics-resources
:memo: a list of graphic programming resources
PcloD/Interactive-Grass
PcloD/Iridescence-1
Iridescence shader
PcloD/Link-Shading
A tech demo that attempts to recreate the graphics style of The Legend of Zelda: The Wind Waker using a toon shader, a Depth of Field Shader, and several water shaders in Unity. Final project for CS 248, Interactive Computer Graphics, at Stanford.
PcloD/pointclouds-compute-shaders
A compute shader plus some c# scripts which render a mesh as point clouds
PcloD/Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
PcloD/resume-2
My resume as a PDF including the well commented LaTeX source and build instructions.
PcloD/shader-playground
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
PcloD/simple-spectral
A Simple Spectral Renderer
PcloD/SimpleDxrPathTracer
Simple DXR powered PathTracer in Unity
PcloD/SimpleNoiseEffect
This is simple to use CurlNoise effect for Unity.
PcloD/spacepuppy-unity-framework
This framework is considered obsolete, please see new version at:
PcloD/spacepuppy-unity-framework-3.0
A framework of various tools to facilitate making games in Unity2017
PcloD/Study-Raymarching
This project purpose to learn raymarching.
PcloD/TestbedHDRP
Testbed project for Unity HDRP (High Definition Render Pipeline)
PcloD/Thesis-dump
Where you dump stuff for the thesis as you start to write ...
PcloD/Toon-Standard
A physically-based Toon Shader for Unity
PcloD/UnityRaymarching-1
raymarching experiment in unity
PcloD/UnityRenderStreaming
Streaming server for Unity
PcloD/UnityWaveEquation
unity实现二维波方程交互水面与实时焦散
PcloD/vegetation-shader
A procedural wind material for vegetation in UE4.
PcloD/water-demo
A port of Evan Wallace's "Water Demo" for WebGL to Unity.
PcloD/water-shader
Procedural water shader for general use.
PcloD/WebGL-Fluid-Simulation
Play with fluids in your browser (works even on mobile)