/hardgrad_extent

Beyond the Galaxy of Wires - Shooting game for PC Platforms

Primary LanguageRustMIT LicenseMIT

HardGrad -> Extend

This is development branch

-- Beyond the Galaxy of Wires --
(Bullet-hell) Shooting game for Windows/Linux with Vulkan

For Android N(in progress, many features are not implemented) => Pctg-x8/hardgrad_mobile

Properties

  • Language: Rust 1.13.0
  • Supported Platform: Windows(Win32)/Linux(X11)

Compiling Shaders

HardGrad -> Extend uses glslc in google's shaderc(google/shaderc) to compile shaders.

  1. Install or build shaderc(glslc) into your system.
  2. set $SHADERC_BUILD_DIR(or $Env:SHADERC_BUILD_DIR) to your shaderc build directory
  3. Execute following commands to get SPIR-V binaries
  • On Linux: make -C shaders
  • On Windows: assets/build_shaders.ps1