PearCoding
Ph.D Student at the University of Saarland -- Raytracing, Computer Graphics, Numerical Analysis, Scientific Computing and Quantum Computing.
Saarland UniversityGermany
Pinned Repositories
anydsl
Meta project to quickly build dependencies
DataLisp
A lisp-inspired content description and configuration scripting language for C++ and Python.
hwinfo
Simple Hardware (CPU) Feature Extractor
Ignis
Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU
Mitsuba2SeeSharp
Simple tool to convert a big subset of mitsuba scene files to the SeeSharp renderer
ParMaLy
"Parser gramMar anaLyzer" - Context-Free Grammar analyzer and generator.
PearRay
[Onhold] Experimental high accurate spectral path and ray tracer.
PearRay-Blender
PearRay Blender (v2.80+) integration addon.
PExpr
A fairly simple inline expression optimized to be transpiled to other languages.
TinyParser-Mitsuba
A tiny C++11 parser for scene files similar to the ones defined by the Mitsuba renderer.
PearCoding's Repositories
PearCoding/PearSim
Simulation and benchmarking framework for 3D, ODE, PDE and other experiments
PearCoding/SpriteResourceCompiler
A basic 2D sprite resource processing and packaging compiler.
PearCoding/coveralls-cmake
Coveralls JSON coverage generator and uploader for CMake
PearCoding/DataLisp-CSharp
C# port of the DataLisp v1 (c++) library.
PearCoding/FraktalExplorer
An unfinished dynamic fractal explorer with an internal L-System parser.
PearCoding/NumericSim
Experimental library for numeric simulation.
PearCoding/PearMath
SIMD Math library [DROPPED]
PearCoding/pearsql
Very simple sql query builder focusing on sqlite compatibility
PearCoding/PScript
Sandbox focused scripting language. (POSTPONED)
PearCoding/RPG_Scripts
Lots of different scripts and tools for the RPG Maker VX Ace and RPG Maker MV (soon)