PedroPerez14
CS Engineer with a Master's degree in Robotics Graphics and Computer Vision at Universidad de Zaragoza (2022-2024)
Universidad de ZaragozaZaragoza, España
Pinned Repositories
sRAT-RT
Real time spectral renderer based on the spectral uplifting technique for RGB textures, using OpenGL 4.5. This project was part of my Master's Thesis "Techniques for real-time spectral rendering"
MSoA-participating-media
Volumetric path tracer for full participating media rendering. Developed as part of the Modeling and Simulation of Appearance course in the MRGCV Master's Program at Universidad de Zaragoza during the course 2022-2023. Based on Nori2.
ComputerVision-Inator
My code for the final course assignment within the Computer Vision subject at MRGCV (Master's in Robotics, Graphics and Computer Vision), taught at Universidad de Zaragoza (Spain) during the 2023-2024 course, using OpenCV, Python and SuperGlue.
Pipeline-VR
An application that collects and logs data on how users explore VR content, such as 360 videos with ambisonic audio. Developed in Unity for my Final Degree Project and used (with modifications) in D-SAV360: A Dataset of Gaze Scanpaths on 360º Ambisonic Videos, by Edurne Bernal et al.
3DSync-multisave
Homebrew for the Nintendo 3DS family to sync files between devices, modified to download multiple save slots for each game. Also includes some dependencies that have become unavailable or have been deprecated in order to help during compilation.
DOOM
DOOM 1993 clone written in C++ using SFML
PedroPerez14.github.io
Personal site for introduction and portfolio purposes
PathTracer
Una segunda iteración del path tracer de la asignatura de informática gráfica, centrándome en la calidad del código y haciendo cambios para que funcione sin problemas en Visual Studio.
Proyecto-Hardware
DOLOR POR TODAS PARTES
tristimulus-engine
Work In Progress game engine for learning purposes and personal use. Based on TheCherno's Youtube video series.
PedroPerez14's Repositories
PedroPerez14/PedroPerez14.github.io
Personal site for introduction and portfolio purposes
PedroPerez14/tristimulus-engine
Work In Progress game engine for learning purposes and personal use. Based on TheCherno's Youtube video series.
PedroPerez14/Pipeline-VR
An application that collects and logs data on how users explore VR content, such as 360 videos with ambisonic audio. Developed in Unity for my Final Degree Project and used (with modifications) in D-SAV360: A Dataset of Gaze Scanpaths on 360º Ambisonic Videos, by Edurne Bernal et al.
PedroPerez14/MSoA-participating-media
Volumetric path tracer for full participating media rendering. Developed as part of the Modeling and Simulation of Appearance course in the MRGCV Master's Program at Universidad de Zaragoza during the course 2022-2023. Based on Nori2.
PedroPerez14/sRAT-RT
Real time spectral renderer based on the spectral uplifting technique for RGB textures, using OpenGL 4.5. This project was part of my Master's Thesis "Techniques for real-time spectral rendering"
PedroPerez14/ComputerVision-Inator
My code for the final course assignment within the Computer Vision subject at MRGCV (Master's in Robotics, Graphics and Computer Vision), taught at Universidad de Zaragoza (Spain) during the 2023-2024 course, using OpenCV, Python and SuperGlue.
PedroPerez14/3DSync-multisave
Homebrew for the Nintendo 3DS family to sync files between devices, modified to download multiple save slots for each game. Also includes some dependencies that have become unavailable or have been deprecated in order to help during compilation.
PedroPerez14/Proyecto-Hardware
DOLOR POR TODAS PARTES
PedroPerez14/PathTracer
Una segunda iteración del path tracer de la asignatura de informática gráfica, centrándome en la calidad del código y haciendo cambios para que funcione sin problemas en Visual Studio.
PedroPerez14/DOOM
DOOM 1993 clone written in C++ using SFML