Pinned Repositories
bgfx
Cross-platform rendering library.
bx
Collection of .h snippets used across multiple projects (a.k.a. base library)
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Falcor
Real-Time Rendering Framework
p4harmonize
Bring depots in two unrelated perforce servers into harmony with each other.
sce_vectormath
SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU
separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
PerH's Repositories
PerH/bgfx
Cross-platform rendering library.
PerH/bx
Collection of .h snippets used across multiple projects (a.k.a. base library)
PerH/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
PerH/Falcor
Real-Time Rendering Framework
PerH/p4harmonize
Bring depots in two unrelated perforce servers into harmony with each other.
PerH/sce_vectormath
SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU
PerH/separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.