What is BE_CameraRoot in Level?
cqx28402 opened this issue · 2 comments
Hi,
when I prepare target Level map before generates sequences, I want to create a Level contains following actors:
BE_CineCameraActor_Blueprint
attached to emptyBE_CameraRoot actor
BE_GroundTruthLogger
I can find BE_CineCameraActor_Blueprint
and BE_GroundTruthLogger
in core
file, but I don't know what is BE_CameraRoot actor
.
In fact, I can create LevelSequences without adding BE_CameraRoot actor
to Level and render the movie successfully.
I'm confused about it. Thanks
BE_CameraRoot
is a basic Actor (Place Actors>Actor) at origin with the name BE_CameraRoot
. It is used to setup up a simple camera rig for basic orbiting. It is used for sequences where you want to randomize the camera location/rotation for each sequence for static cameras which are offset from the target center and should face the center area.
See cameraroot
option in be_modify_sequences.py for details.
You also need it if you want to create your own project specific orbit camera template for camera movements during a sequence. See #9.
I understand now. Thank you for your answer.