Pinned Repositories
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
Animation-Texture-Baker
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
AniMesh
AniMesh is a high performance GPU animation solution for unity
behavior-engine
Behavior engine based on the Infinite Axis Utility System
btsk
Behavior Tree Starter Kit
Console
An interactive runtime console for unity
CrystalAI
A Utility AI for C# and Unity
data-oriented-design
A curated list of data oriented design resources.
PeryB88's Repositories
PeryB88/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
PeryB88/Animation-Texture-Baker
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
PeryB88/AniMesh
AniMesh is a high performance GPU animation solution for unity
PeryB88/DTCompileTimeTracker
Unity editor extension which tracks compile time
PeryB88/DTValidator
Tool for validating objects (eg. GameObjects, ScriptableObjects, etc) in the Unity Editor.
PeryB88/FancyScrollView
A scrollview component that can implement highly flexible animation.
PeryB88/FPSSample
A first person multiplayer shooter example project in Unity
PeryB88/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
PeryB88/Grapple-Effect
An example of a simple grapple effect in Unity
PeryB88/guid-based-reference
A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID
PeryB88/InControl
An input manager for Unity that tames the cross-platform controller beast.
PeryB88/InputSystem
An efficient and versatile input system for Unity.
PeryB88/json
JSON for Modern C++
PeryB88/LD43-The-Resistance
Scripts for LD43 entry
PeryB88/NaughtyAttributes
Attribute Extensions for Unity
PeryB88/NaughtyCharacter
Third Person Controller for Unity
PeryB88/Ocean_Community_Next_Gen
Next gen iteration of the unity community ocean shader
PeryB88/Path-Creator
Path creation asset for Unity game development
PeryB88/Presentation
No need to switch to Power Point anymore.
PeryB88/Procedural-Cities
master thesis
PeryB88/ScriptableRenderPipeline
Scriptable Render Pipeline
PeryB88/UE4_Dynamic_Water_Project
Unreal Engine 4 Dynamic Water Project by marvelmaster
PeryB88/Unity-2D-Platformer-Controller
A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
PeryB88/Unity-Road-Generator
A Road Generation Tool for Unity using Catmull Rom Splines
PeryB88/unity-texture-curve
:pencil2: Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
PeryB88/UnityNativeScripting
Unity Scripting in C++
PeryB88/UnityOctree
A dynamic, loose octree implementation for Unity written in C#
PeryB88/UnityTools
Collection of Personal Tools for Unity3D
PeryB88/VisualEffectGraph-EasySetup
Unity project with automated setup and update for using the VisualEffectGraph from the GitHub repository
PeryB88/wavefunctioncollapse
Walk through an infinite, procedurally generated city