Some simple examples of using sprite frames on Arduboy
Please note that the .ino files all use the BSD 3-clause licence,
whilst the images used are under the Apache 2.0 licence.
This means you can replace the images without any issue, but if you edit the images or the image files you must provide sufficient notice that they have been modified.
Demonstrate cycling through frames using button presses.
Demonstrates simple framerate-dependant frame animation.
Note that this technique doesn't scale well because everyXFrames counts all frames drawn.
This means that if you wanted to add (for example) a pause mechanism you must think carefully about how to pause the animation (assuming that's your intent).