Issues
- 6
[BUG]: Being in a different team than expected makes the particles get indexed out of bounds
#122 opened by StShAzzy - 2
Infinite loop by using forward RTD2_Removed if any of the players are still on Bad Sauce on round ends.
#121 opened by kelvinthh - 1
Error spam with homing RTD
#123 opened by Wheretf2 - 2
Exploiting RTD in spectator mode
#125 opened by NooctisUGC - 0
[Perk Request] Sentry Buster
#120 opened by eagle-152 - 1
add back !rtdchat
#124 opened by TheCrappyCompletionist - 0
mercdietwice: Error in console 2
#119 opened by naydef - 4
Exception reported: Invalid Handle e8500cec (error 3)
#118 opened by naydef - 2
mercdietwice: Error in console
#117 opened by naydef - 1
Frozen effect model might result in error when the player model's path is too long
#115 opened by naydef - 1
- 1
- 1
- 3
Infinite Heal/Reach - Powerplay/Weapon mixup
#109 opened by NooctisUGC - 4
Lag out-of-bounds glitch
#108 opened by NooctisUGC - 2
Deadlock when calling RTDPerkList.Get()
#107 opened by naydef - 1
- 4
Missing CFG file?
#110 opened by kp9589kp - 2
Add a note to plugin developers/authors to recompile their plugins when updating the RTD plugin
#105 opened by naydef - 1
ChaosMod integration
#103 opened by Phil25 - 1
- 5
RTD doesn’t work with 64+ player servers
#60 opened by kmak7 - 0
- 1
- 0
Improvements to `sm_forcertd` command
#76 opened by Phil25 - 6
When a player with any of the Timebomb effects is killed, the bomb should be exploded anyway instead of disappearing
#96 opened by Tiagoquix - 0
Integration with `SM-CustomStatusHUD`
#98 opened by Phil25 - 4
Clarify Firework damage in docs
#95 opened by Tiagoquix - 0
Programmatically check perk preconditions
#71 opened by Phil25 - 0
Map-specific perk config
#74 opened by Phil25 - 0
Perk drops
#75 opened by Phil25 - 0
- 0
Add concept of "entity cost" to perks
#81 opened by Phil25 - 0
Refactor perk definition system
#85 opened by Phil25 - 0
New effect suggestion: "Empowered Circuit"
#92 opened by Tiagoquix - 2
Allow use of legacy perks
#72 opened by Phil25 - 2
- 0
- 1
Feature request: reduce default Paranoia effect duration from 60 seconds to 45 or 40
#91 opened by Tiagoquix - 0
Ability to add time to rolls
#70 opened by Famous5000 - 5
Translations still not working
#64 opened by GreatBlank - 2
"override class restriction" argument for ForceRTD does not seem to provide much value
#90 opened by Tiagoquix - 1
- 14
- 2
"Powerplay" 99% resistance to everything is kept if you switch classes while at spawn right after rolling it
#83 opened by Th3F4ult - 0
sm_rtds lists perks out of order after reloading a plugin that adds additional perks
#53 opened by flleeppyy - 1
- 4
tiny mann is broken
#57 opened by minecraft420github12123 - 1
- 1
Changing class while outside of a spawn room should not remove your currently applied perk
#56 opened by QuantumToasted