my Ludum Dare 31 Submission, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=165
My from Scratch Engine using SDL2 and C/C++. It is incomplete, and unplayable, but I did accomplish the following features:
- Handle Input from Mouse, Keyboard, and Controllers
- Hardware Accelerated, Rectangle Sprites
- Loading images from disk
- Delta time calculated movement
- Box Colliders (basic, just the sprite Rectangle)
- Super simple Physics (not finished)