PhillipZeratul
Game developer, technical artist, tool maker. Unity, Unreal, Obsidian.md Lover.
YHKT Entertainment Co, Ltd.Wuhan, China
Pinned Repositories
BbwPlugin
A porting of Unity Anima2D's dll for calculating bone weights to iOS.
BoneAnnotator
A Qt project for bone point annotation.
Buddy-Robotics-Intro-Video
A Unity based video generator using timeline and cinemachine.
ImageCompletion
A python opencv tool for automatically completing background when user cut part of the image.
MenuSystemWithZenject
A Unity Menu Framework using Dependency Injection, inspired by MenuSystem & Zenject.
Project_MECHA
My Personal Indie Game, a 2D platformer, featuring MECHA fight ;)
RaymarchingSDF
Unity-Matcap
UnityHoudiniTerrainWorkflow
VideoThresholder
A python opencv tool for removing light-coloured background from given video.
PhillipZeratul's Repositories
PhillipZeratul/MenuSystemWithZenject
A Unity Menu Framework using Dependency Injection, inspired by MenuSystem & Zenject.
PhillipZeratul/Project_MECHA
My Personal Indie Game, a 2D platformer, featuring MECHA fight ;)
PhillipZeratul/UnityHoudiniTerrainWorkflow
PhillipZeratul/BbwPlugin
A porting of Unity Anima2D's dll for calculating bone weights to iOS.
PhillipZeratul/RaymarchingSDF
PhillipZeratul/Unity-Matcap
PhillipZeratul/GridPhysicsEngine
PhillipZeratul/Project_Utopia
My Personal Indie Game made with GameMaker Studio, a 2D platformer, featuring story line.
PhillipZeratul/VideoThresholder
A python opencv tool for removing light-coloured background from given video.
PhillipZeratul/AlgorithmCourse
PhillipZeratul/ComfyUI
The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.
PhillipZeratul/Course_AssetCreation
Coursera course
PhillipZeratul/GraduateLab
My first personal indie game, 2.5D, featuring school and vampire ;)
PhillipZeratul/HledgerAndroid
For personal use, to record transactions on Android phone then export to .csv to work with hledger.
PhillipZeratul/LearningOpenGL
PhillipZeratul/mixbox
Mixbox is a library for natural color mixing based on real pigments.
PhillipZeratul/obsidian-para-with-properties
PhillipZeratul/Project_Demon
PhillipZeratul/Project_Dota2Wiki
PhillipZeratul/Project_MarioRemake
Remake of the original FC Super Mario for personal skill improvement.
PhillipZeratul/Shader_BodyShield
PhillipZeratul/stable-diffusion-webui
Stable Diffusion web UI
PhillipZeratul/StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
PhillipZeratul/StandardTriplanar
Unity's standard shader with triplanar mapping
PhillipZeratul/test_AddressableAssetSystem
A test for Unity's Addressable Asset System.
PhillipZeratul/UberShaderFrameworkURP
PhillipZeratul/UnityCPUFrustumCulling
PhillipZeratul/UnityPlayground
This is a playground project for me to learn Unity shader stuff
PhillipZeratul/UnityShaderGraph
Learning Unity Shader Graph
PhillipZeratul/VolumetricRenderer
Implementing my own raymarcher.