Elden Ring inspired combat framework. Utilizes Unity and Netcode for GameObjects. An early prototype at this stage in time. Based on the amazing series by Sebastian Graves -> CREATE ELDEN RING IN UNITY
Animations used were paid assets, so of course I excluded those files from being tracked. If you're curious about the animations though, since all you'll be seeing is a t-posing avatar -> STRAIGHT SWORD ANIMATION SET
- Clone or download this repository.
- Open the Unity project in Unity Editor.
- Import and relink the animations from purchased asset, or provide your own alternative animation set.
- In the ParrelSync tab, open the Clones Manager, then click Open in New Editor.
- Once the project clone has launched, you can now freely test networking behaviour in realtime across the editors.
- Make sure you have the necessary dependencies and animations relinked.
- To playtest either start a new session or load an existing one.
- Once your primary project editor has launched the game, start it up on the cloned project.
- Inside the project clone, once you've launched into the gameplay scene, find the Player UI Manager.
- Once you've found this object, go to the attached script, and check Start Game As Client twice.
- From there you're connected to the other client and session.
Check out the project demo on YouTube: