A minimal, engine-agnostic JavaScript glTF Loader, with a raw WebGL 2 simple renderer example using the loader.
import {vec3, vec4, quat, mat4} from 'gl-matrix';
var MinimalGLTFLoader = require('build/minimal-gltf-loader.js');
var glTFLoader = new MinimalGLTFLoader.glTFLoader();
glTFLoader.loadGLTF(url, function(glTF){
//...
});
- Accessors
- Progressive loading / rendering
- Buffers
- BufferViews
- Images
- Meshes
- Nodes
- Primitives
- Samplers
- Textures
-
Shader Loader(not part of the core of glTF 2.0) - Animations
- Cameras
- Materials
- Skins
- glTF (.gltf) with separate resources: .bin (geometry, animation, skins), .glsl (shaders), and image files
- glTF (.gltf) with embedded resources
- Binary glTF (.glb) using the KHR_binary_glTF extension
- WebGL 2 simple renderer
- baseColorFactor
- baseColorTexture
- normalTexture
- Skybox
- PBR
- Animation
- Interpolations
- LINEAR
- STEP
- CATMULLROMSPLINE
- CUBICSPLINE
- Skin
- Camera (from glTF)
- Progressive rendering (No plan for this)
- Occlusion Culling experiment
- Bounding Box
- AABB (Axis Aligned Bounding Box, *static)
- OBB (Object/Oriented Bounding Box)
- Scene Bounding Box (fast iterated) And auto centered and scaled
- Build octree
- Occlusion Query with hierarchy
- Bounding Box
- glTF sample Model and Buster Drone By LaVADraGoN
- Great thanks to Trung Le (@trungtle) and Patrick Cozzi (@pjcozzi) for contributing and advising.
- gl-Matrix by Brandon Jones (@toji) and Colin MacKenzie IV (@sinisterchipmunk)
- glTF-WebGL-PBR