Ore spawn radius(SpawnsTiberium.xxxxxx) may cause game crash
kotoricon opened this issue · 0 comments
kotoricon commented
Description
Not sure which one cause this, but I'm very sure it's because these codes.
[SOMETERRAINTYPE] ; TerrainType
SpawnsTiberium.Type=0 ; tiberium/ore type index
SpawnsTiberium.Range=1 ; integer, radius in cells
SpawnsTiberium.GrowthStage=3 ; integer - single or comma-sep. range
SpawnsTiberium.CellsPerAnim=1 ; integer - single or comma-sep. range
Phobos Version
v0.3.0.1
Conditions to reproduce
Play a skirmish after few minutes game will random crash after sometime.
INI code
[TIBTRE01]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
AmbientSound=OreMineExtract
TemperateOccupationBits=7
SnowOccupationBits=7
Immune=yes
SpawnsTiberium.Type=0 ; tiberium/ore type index
SpawnsTiberium.Range=5 ; integer, radius in cells
SpawnsTiberium.GrowthStage=3 ; integer - single or comma-sep. range
SpawnsTiberium.CellsPerAnim=3 ; integer - single or comma-sep. range
[TIBTRE02]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
AmbientSound=OreMineExtract
TemperateOccupationBits=7
SnowOccupationBits=7
Immune=yes
SpawnsTiberium.Type=1 ; tiberium/ore type index
SpawnsTiberium.Range=4 ; integer, radius in cells
SpawnsTiberium.GrowthStage=3 ; integer - single or comma-sep. range
SpawnsTiberium.CellsPerAnim=3 ; integer - single or comma-sep. range
[TIBTRE03]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
AmbientSound=OreMineExtract
TemperateOccupationBits=7
SnowOccupationBits=7
Immune=yes
SpawnsTiberium.Type=2 ; tiberium/ore type index
SpawnsTiberium.Range=3 ; integer, radius in cells
SpawnsTiberium.GrowthStage=3 ; integer - single or comma-sep. range
SpawnsTiberium.CellsPerAnim=3 ; integer - single or comma-sep. range
Steps to reproduce
1.add the spawn radius code
2.start a game
3.crash
...
Expected behaviour
Actual behaviour
After remove them everything is ok again even a more than 1-2 hour game.
Additional context
No response
Checklist
- The issue happens on the latest official version of Phobos and wasn't fixed yet.
- I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
- I added a very descriptive title to this issue.
- I used the GitHub search and read the issue list to find a similar issue and didn't find it.
- I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).