Phobos-developers/Phobos

LimboKill Kills The Game

Opened this issue · 0 comments

Description

debugs.zip
Seems that this is fixed in B44, I'm testing in B44 and no crash until now.
I hope the fix can be updated to stable version soon. LimboDelivery and LimboKill are so useful.

Phobos Version

0.3.0.1

Conditions to reproduce

No response

INI code

[SW1];just example, real code is more complex than this
LimboDelivery.Types=SW2B
LimboDelivery.IDs=2
LimboKill.IDs=1

[SW2]
LimboDelivery.Types=SW3B
LimboDelivery.IDs=3
LimboKill.IDs=2

[SW3]
LimboDelivery.Types=SW4B
LimboDelivery.IDs=4
LimboKill.IDs=3

[SW4]
LimboDelivery.Types=SW5B
LimboDelivery.IDs=5
LimboKill.IDs=4

[SW5]
LimboDelivery.Types=SW6B
LimboDelivery.IDs=6
LimboKill.IDs=5

[SW6]
LimboDelivery.Types=SW1B
LimboDelivery.IDs=1
LimboKill.IDs=6

[SW1B];All[SW*B]buildings like this
SuperWeapons=SW1

Steps to reproduce

1.Start the game.
2.Wait and crash.
3.Crash at any step.
...

Expected behaviour

No crash, runs good cycle.

Actual behaviour

Crash at any moment when LimboKill works.

Additional context

No response

Checklist

  • The issue happens on the latest official version of Phobos and wasn't fixed yet.
  • I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
  • I added a very descriptive title to this issue.
  • I used the GitHub search and read the issue list to find a similar issue and didn't find it.
  • I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).