Toon World is a performance optimization demonstration. It uses multiview rendering, application spacewarp, and late latching to balance the app's performance consumption while maintaining a high-quality rendering effect.

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Development environment

  • Unity Editor: 2021.3.27f1
  • PICO Unity Integration SDK: 2.1.4
  • PICO Device: PICO 4
  • PICO Device's System Version: 5.5.0
  • Graphics API: Vulkan (OpenGL is not supported)
  • Input System: 1.6.1
  • Rendering Pipeline: Universal Render Pipeline, customized on version 12.1.6, including the following resources : Core RP Library、Universal RP、Shader Graph
  • XR Interaction Toolkit: 2.3.2
  • XR Plugin Management: 4.3.3

Project settings

Item Setting
Stereo Rendering Mode Multiview
URP Render Scale 1x
MSAA 4x
Number of light sources 1x Directional Light
Baked Lightmaps On
Post processing On: Color Lookup, Color Adjustments
HDR Off
Graphics API Vulkan

Performance stats

Before After
FPS 72 36
Grass Density Level Low High

Optimization methods

  • Multiview rendering
  • Application spacewarp
  • Late latching

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