Toon World is a performance optimization demonstration. It uses multiview rendering, application spacewarp, and late latching to balance the app's performance consumption while maintaining a high-quality rendering effect.
Development environment
Unity Editor: 2021.3.27f1
PICO Unity Integration SDK: 2.1.4
PICO Device: PICO 4
PICO Device's System Version: 5.5.0
Graphics API: Vulkan (OpenGL is not supported)
Input System: 1.6.1
Rendering Pipeline: Universal Render Pipeline, customized on version 12.1.6, including the following resources : Core RP Library、Universal RP、Shader Graph
XR Interaction Toolkit: 2.3.2
XR Plugin Management: 4.3.3
Project settings
Item
Setting
Stereo Rendering Mode
Multiview
URP Render Scale
1x
MSAA
4x
Number of light sources
1x Directional Light
Baked Lightmaps
On
Post processing
On: Color Lookup, Color Adjustments
HDR
Off
Graphics API
Vulkan
Performance stats
Before
After
FPS
72
36
Grass Density Level
Low
High
Optimization methods
Multiview rendering
Application spacewarp
Late latching
Related articles
For more information on the Toon World demo, refer to this article.