Pikachuxxxx's Stars
ggerganov/llama.cpp
LLM inference in C/C++
AnthonyCalandra/modern-cpp-features
A cheatsheet of modern C++ language and library features.
microsoft/BitNet
Official inference framework for 1-bit LLMs
cp-algorithms/cp-algorithms
Algorithm and data structure articles for https://cp-algorithms.com (based on http://e-maxx.ru)
orangeduck/Cello
Higher level programming in C
id-Software/Quake
Quake GPL Source Release
getml/reflect-cpp
A C++20 library for fast serialization, deserialization and validation using reflection. Supports JSON, BSON, CBOR, flexbuffers, msgpack, TOML, UBJSON, XML, YAML / msgpack.org[C++20]
gszauer/GamePhysicsCookbook
Source code for Game Physics Cookbook
CedricGuillemet/SDF
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
mitsuba-renderer/drjit
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
asciidoctor/asciidoctor-vscode
AsciiDoc support for Visual Studio Code using Asciidoctor
wolfpld/etcpak
The fastest ETC compressor on the planet
keengames/vulkan_backend
A snapshot of our vulkan backend code
scandum/gridsort
A stable adaptive partitioning comparison sort.
PacktPublishing/Hands-On-Game-Animation-Programming
Hands-On Game Animation Programming, published by Packt
TheRealMJP/SHforHLSL
SH for HLSL 2021
gszauer/GameAnimationProgramming
Source code for Hands-On C++ Game Animation Programming
sxs-collaboration/spectre
SpECTRE is a code for multi-scale, multi-physics problems in astrophysics and gravitational physics.
bruceoutdoors/Intro-Design-Patterns-Cpp-Qt5
Porting the source code from the book "An Introduction to Design Patterns in C++ with Qt" by Alan & Paul Ezust from Qt 4 to Qt 5, and a bit of C++11.
MergHQ/CRYENGINE
CRYENGINE source code.
mit-gfx/diffmat
PyTorch-based differentiable material graph library for procedural material capture
A57R4L/SceneViewExtensionTemplate
Unreal Engine 5 plugin template for adding custom rendering pass to the engine with a SceneViewExtension
simonalexanderson/MotoricaDanceDataset
dianhsu/swin-transformer-cpp
Swin Transformer C++ Implementation
staticJPL/Render-Dependency-Graph-Documentation
Scthe/frostbitten-hair-webgpu
Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rendering Behind Frostbite's Hair".
Raikiri/RadianceCascadesPaper
ruenahcmohr/Fourier1967
Recovery of 1967 code for doing fourier analysis.
ben9583/uber-eats-button
A physical, big red button that orders a random meal to your house
Narusaki/ExactGeodesic
Implementation of exact geodesic algorithms on 2-manifold triangular meshes.