Welcome to my open-source 3D kart racing game, created using C#, the .NET Framework, and Unity3D. This project remains popular with an active community on both GitHub and my YouTube Channel: Ishaan35.
I started this as a way to gain experience with C#, and learn what it is like to manage a large project. It took off when early videos gained traction, and the project has grown with positive community feedback, as I continued to work on it for over two years while gaining over 850 YouTube subscribers.
I also decided to create this game as I couldn't find any open-source kart racing games that utilize similar physics to the very popular kart racing game, Mario Kart 8, and I wanted to change that with a challenge for myself.
I'm dedicated to pushing this project forward and making improvements. Whether you're a contributor, player, or just interested, you're part of this exciting journey. Let's build the future of this project together.
This game features 5 different tracks with detailed visuals to provide a great user experience.
Here is a video showing some gameplay of the project https://youtu.be/NfiscJR_nQY, and the rest of the videos can be found on my YouTube Channel.
This project is currently in development. I will be maintaining it for any major updates or features in Unity launches. The playable demo can be found here here.
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Download Unity version 2021.3.4f1 LTS or higher. LTS versions are always preferred for longer-term support of existing features used in the project.
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Download Blender 2.79 or higher as Unity will need to import some .blend file assets.
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Once downloaded, clone this GitHub repository, and open the root directory in Unity Hub as a project. I did not provide the library folder, so the first-time import may take a while.
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Once in, you should be able to navigate to the scenes folder and view the different tracks. If you encounter errors or see unrendered pink meshes, try the following: • Ensure the latest version of the Universal Render Pipeline and Shadergraph is installed as a package in the Unity Package Manager. After installing, if it does not work, delete the library folder and re-open the project.
• Make sure the version of Unity is LTS and at least version 2021.3.4f1.
• Try downloading the full version of the project with the Library folder included here
- Add multiple characters
- Add a main menu instead of a basic track selector
• Anti-gravity was something that took me a while to fully figure out. I consider this a major achievement since it allows for a more diverse track selection that can be more twisty, potentially more difficult, and amusing with all the camera rotations. I implemented anti-gravity by switching to a mode where the gravitational force is applied to the direction that is opposite to the normal of the driving surface. I also made sure the kart smoothly rotates along the ground surface, and the camera rotation aligns with the player's rotation.
• Creating opponent players was also a challenge. I needed the right balance of versatility, randomness, and control over the movements of the players. Hence, I created a handful of possible path collections for each track. These paths would be nodes placed at intervals around the track. A large hitbox was placed around each node to determine if the computer player had passed a certain point on the track (which also provided a nice set-up for the ranking system during the race). Then I would randomly switch up the paths given to the computer players to give a more "random" feel to the movements of the computer players.
Ishaan Patel - toishaanpatel@gmail.com
LinkedIn: https://www.linkedin.com/in/ishaan35/
Personal Website: https://www.ishaanpatel.info/
Full Project Link with Library Folder Included: https://drive.google.com/file/d/16XfmmUwKhTlESbEOm70gqZQ0PQQe2iJf/view?usp=sharing
Playable Build Link: https://drive.google.com/file/d/1YZ2OqAirBQlzf0WjMv1-zO6F597xrQoq/view?usp=sharing