Pinned Repositories
ALAE
[CVPR2020] Adversarial Latent Autoencoders
ammo.js
Direct port of the Bullet physics engine to JavaScript using Emscripten
CenterHMR
CenterHMR: a bottom-up single-shot method for multi-person 3D mesh recovery from a single image
cheat-engine
Cheat Engine. A development environment focused on modding
CustomComputeShaders
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
FurShaderUnity
Github-Pages-Checker
Type in your username to see all of your public Github Pages sites
GMTKJam2020
Funky Golf Time
Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
UE4MarchingCubesGPU
GPU accelerated marching cubes algorithm in UE4 driven by a custom HLSL compute shader.
PiotrMi's Repositories
PiotrMi/CustomComputeShaders
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
PiotrMi/FurShaderUnity
PiotrMi/GMTKJam2020
Funky Golf Time
PiotrMi/Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
PiotrMi/UE4MarchingCubesGPU
GPU accelerated marching cubes algorithm in UE4 driven by a custom HLSL compute shader.
PiotrMi/ALAE
[CVPR2020] Adversarial Latent Autoencoders
PiotrMi/ammo.js
Direct port of the Bullet physics engine to JavaScript using Emscripten
PiotrMi/CenterHMR
CenterHMR: a bottom-up single-shot method for multi-person 3D mesh recovery from a single image
PiotrMi/cheat-engine
Cheat Engine. A development environment focused on modding
PiotrMi/control-plugin-loader
DLL Loader for Control
PiotrMi/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
PiotrMi/DreamUV
DreamUV - 3D viewport UV editing tools
PiotrMi/GameCombiner2
PiotrMi/ganbreeder
Breed and share images using biggan
PiotrMi/instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
PiotrMi/jukebox
Code for "Jukebox: A Generative Model for Music"
PiotrMi/mebiusbox.github.com
PiotrMi/MocapNET
We present MocapNET, an ensemble of SNN encoders that estimates the 3D human body pose based on 2D joint estimations extracted from monocular RGB images. MocapNET provides BVH file output which can be rendered in real-time or imported without any additional processing in most popular 3D animation software. The proposed architecture achieves 3D human pose estimations at state of the art rates of 400Hz using only CPU processing.
PiotrMi/ModEngine2
Runtime injection library for modding Souls games. WIP
PiotrMi/nerf_pl
NeRF (Neural Radiance Fields) and NeRF in the Wild using pytorch-lightning
PiotrMi/NeuralSceneDecomposition
NSD: Neural Scene Decomposition for Human Motion Capture, CVPR 2019
PiotrMi/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
PiotrMi/unreal_tools
Blender 3D scripts to use in conjunction with Unreal Engine 4.
PiotrMi/webcam-settings-dialog-windows
This is a small script to launch the webcam settings dialog from Windows directly.
PiotrMi/Github-Pages-Checker
Type in your username to see all of your public Github Pages sites
PiotrMi/BearMultiplier
PiotrMi/desktop
Focus on what matters instead of fighting with Git.
PiotrMi/libsm64-unity
Unity engine demo client of libsm64
PiotrMi/R3F-in-practice
A collection of simple R3F projects
PiotrMi/three.js
JavaScript 3D Library.