BP Array of Structs SaveGame Variable wiping contents
Closed this issue · 2 comments
elevins commented
Describe the bug
If the variable you want to save for an actor is in the form of an array of structs the data will be wiped clear after Loading.
To Reproduce
Steps to reproduce the behavior:
- Create an actor with a variable of type: Array of Struct (Any BP Struct)
- Give the actor's variable some default values (or set values before save)
- Implement Save Extension and Save/Load the game
- After Load the variable will have empty values
Environment (please complete the following information):
- Engine Version: 4.24.2
- Plugin Version: 1.2
- OS: Windows 10
muit commented
Hi @elevins,
Do this blueprint structs have their variables marked as save game?
I tested this and variables on an array of blueprint structs saved correctly.
muit commented
Closing for tracking purposes. Feel free to re-open.