PistonDevelopers/graphics
A library for 2D graphics, written in Rust, that works with multiple back-ends
RustMIT
Issues
- 0
Create wiki pages
#1174 opened - 0
Add `line::Shape::RoundWithResolution`
#1166 opened - 0
- 1
Add support for individual vertex colors
#1152 opened - 0
- 2
- 2
Support 9-slicing sprites
#1144 opened - 0
Add `math::invert` for `Matrix2d`
#1143 opened - 1
Add `Stencil::Increment`
#1138 opened - 1
Make `Text` draw with position
#1137 opened - 1
Update draw state docs
#1130 opened - 5
Scaling issue when resizing window on macOS
#1129 opened - 1
- 1
Move `DeformGrid` to separate library
#1123 opened - 0
type mismatch resolving `<G as graphics::Graphics>::Texture == opengl_graphics::Texture`
#1111 opened - 4
- 28
- 3
XOR'd lines and shapes?
#1105 opened - 1
Scaling graphics causes artifacting
#1104 opened - 0
- 1
freetype + rusttype as font drawing libraries
#1102 opened - 2
How should a GlyphCache be created?
#1100 opened - 7
- 3
transform_vec doesn't do what you'd expect
#1091 opened - 7
Draw path
#1089 opened - 0
Put draw state in `Graphics`
#1087 opened - 0
Improve performance of `CharacterCache` backends
#1085 opened - 0
Expose text dimensions
#1083 opened - 1
how to draw arabic (RTL)
#1082 opened - 1
text wrapping and alignement?
#1081 opened - 4
Formula for rectangle::centered is incorrect
#1079 opened - 1
[Question] Viewport
#1077 opened - 0
Linear gradient
#1076 opened - 0
Text renderer post processing
#1075 opened - 6
- 1
Wrap mode when rendering with textures
#1069 opened - 0
- 3
Improve documentation for graphics::rectangle
#1061 opened - 1
Make it possible to draw a Bezier curve
#1060 opened - 1
with_arc_tri_list is very imprecise
#1055 opened - 2
Render from tree of primitives
#1053 opened - 1
0.16.1 breaks consumers
#1051 opened - 6
Documentation is not up to date
#1049 opened - 0
Remove the "gamma_" prefix from "gamma_srgb_to_linear" and "gamma_linear_to_srgb" in color.rs
#1048 opened - 10
Matrix2d type name
#1046 opened - 1
OpenGL 3.1+ first letter of text rendered wrong
#1045 opened - 1
- 3
Piston-Graphics design
#1043 opened - 0
Change equation of alpha blending
#1042 opened - 1
Implement sprite batching
#1041 opened