/Fb_Low_Poly_Editor

FB Low Poly Editor is a vector graphic program that helps to create low poly art. It's written in FreeBasic language

Primary LanguageVisual Basic

Low Poly Editor by Pitto

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
Also add information on how to contact you by electronic and paper mail.

0.10
*   it's possible to select, move and delete single nodes
*   fixed a bug while the mouse pointer goes outside the program
    window
*   improved snapping routine, now it's possible to snap also
	points placed over a yet existing line

0.09 
*   speed optimization: the artwok is rasterized only on some events
    allowing a lot of FPS gain
*   fixed a bug in load .lpe file, now also the bound are dinamically
    re-calculated
*   Bottom bar info
*   Check if file exists while opening a saved artwork
*   transparency bitmap overlayed on the artwork
*   better documentation, available at runtime by pressing F1

0.08 
*   calculate_bounds of polygons
*   draw bounds of polygons
*   CTRL + R to create random polygons
*   speed optimization: only polygons into viewable artwork are filled
    while closing a polygon th program picks the average color of the
    area of the polygon itself
*   fps counter
*   F1 - on screen help

0.07 
*   delete selected paths
*   code cleanup
*   load .lpe files
*   fixed wrong colors in both .lpe e .svg files

0.06 
*   delete last path by pressing canc
*   save as .lpe file
*   code cleanup

0.05 
*   wireframe mode
*   bitmap show/hide
*   points show/hide

0.04 
*   find nearest point for snapping function optimized

0.03 
*   Pan & Zoom

0.02 
*   Erase all polygons
*   Save graphic as SVG

0.01
*   Close polygons