PixeyeHQ/Unity3d-Signals
Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage
C#MIT
Stargazers
- adrenakBangalore
- AlexanderVott@CarXTechnologies
- beardordieSan Jose, CA
- Chaleeshadow
- DarthMoulBytePyrokinesis Studio
- dasannikovLead Software Developer | PaleBlue
- desendo
- elopezga
- EndarrenOrion Communications
- erlionielUniqueX
- etodvan
- FatPugStudio
- GodBlessChimp
- guinhxBrazil
- HaustgeirrUK
- HelixNGC7293New York
- hyrio
- imetelyov
- kkhomyakov3dVarjo Technologies
- L1247Taichung,Taiwan
- LongChauVNG
- mediaexplorer74Moscow, Russia
- mharris382Virginia, USA
- NoxalusHomoLudens
- r2d2m
- scvnathanMinneapolis, Minnesota
- takaaptech
- Thundros
- TiraniceBlack Phoenix Creative
- tomori-hikageJapan
- ztffnOslo