Pinned Repositories
algorithms_and_data_structures
180+ Algorithm & Data Structure Problems using C++
assimp
Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
benchmark
A microbenchmark support library
bullet
corgi
C++ entity-component system
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
eglex
elements
OpenGL ES 2.0 and C++ experiments
snape
C++ design
PkXwmpgN's Repositories
PkXwmpgN/elements
OpenGL ES 2.0 and C++ experiments
PkXwmpgN/snape
C++ design
PkXwmpgN/eglex
PkXwmpgN/algorithms_and_data_structures
180+ Algorithm & Data Structure Problems using C++
PkXwmpgN/assimp
Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
PkXwmpgN/benchmark
A microbenchmark support library
PkXwmpgN/bullet
PkXwmpgN/corgi
C++ entity-component system
PkXwmpgN/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
PkXwmpgN/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
PkXwmpgN/des
Declarative data-oriented Entity System
PkXwmpgN/DiligentEngine
A modern cross-platform low-level graphics library
PkXwmpgN/doom3.gpl
Doom 3 GPL source release
PkXwmpgN/falltergeist
Opensource crossplatform Fallout 2™ game engine writen in C++ and SDL.
PkXwmpgN/glm
OpenGL Mathematics (GLM)
PkXwmpgN/libpng
LIBPNG: Portable Network Graphics support, official libpng repository
PkXwmpgN/massgate
Massgate is the central server for the Massive Entertainment game World in Conflict, and is now open-source to make it possible for anyone to host their own Massgate server.
PkXwmpgN/openmw
This is a read-only mirror of OpenMW. For latest releases, issue tracking and development, visit our Gitlab page below.
PkXwmpgN/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
PkXwmpgN/pugixml
Light-weight, simple and fast XML parser for C++ with XPath support
PkXwmpgN/range-v3
Range library for C++14/17/20, basis for C++20's std::ranges
PkXwmpgN/shockmac
System Shock (PowerMac version / Official GPL Release)
PkXwmpgN/taichi
The Taichi programming language
PkXwmpgN/Urho3D
Cross-platform 2D and 3D game engine.
PkXwmpgN/vscode-boost-test-adapter
Run your Boost.Test tests in the Sidebar of Visual Studio Code
PkXwmpgN/xray-16
X-Ray Engine 1.6 expansion. Join our IRC channel #openxray on freenode.org, or our Discord channel: https://discord.gg/sjRMQwv