PlanetSeth's Stars
doitsujin/dxvk
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
KhronosGroup/SPIRV-Registry
SPIR-V specs
microsoft/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
KhronosGroup/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Unity-Technologies/HLSLcc
DirectX shader bytecode cross compiler
KhronosGroup/SPIRV-Headers
SPIRV-Headers
KhronosGroup/MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
KhronosGroup/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
KhronosGroup/SPIRV-Tools
KhronosGroup/SPIRV-LLVM-Translator
A tool and a library for bi-directional translation between SPIR-V and LLVM IR
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Alia-Traces/MetalToy
A live editing environment for Apple's Metal MSL shader libraries
danginsburg/opengles3-book
OpenGL ES 3.0 Programming Guide Sample Code
travisjeffery/ClangFormat-Xcode
Xcode plug-in to to use clang-format from in Xcode and consistently format your code with Clang
alcatraz/Alcatraz
Package manager for Xcode