Compatibility with `big_space`
Plonq opened this issue · 1 comments
Big Space is a plugin that allows extremely large worlds while avoiding floating point precision issues. It appears to manage multiple coordinate spaces (grid cells), and keeps track of which entity is in which cell using a GridCell
component.
The issue lies apparently in the fact that bevy_panorbit_camera uses a Vec3
as the focus and thus doesn't attach to an entity.
Discord references:
https://discord.com/channels/691052431525675048/1171171694526869554
After thinking about this a bit, there's a lot of fundamental issues with this compatibility. It would require significant changes, potentially an entire rewrite. I don't think it's worth it. After all, I made this plugin to be simple, and I think compatibility with big_space would likely require making the API of this plugin more complicated.
Plus, bevy_editor_cam should work already.