Diagnostic messages being dropped when publishing multiple on same topic
frankkusters opened this issue · 2 comments
When publishing multiple Diagnostics messages on the same topic but with a different key, messages are being dropped. It is visible in the screenshot below, where 'b' has no dropped messages, but 'a' has. You can see the sine wave for 'a' is oddly shaped.
I managed to create a minimal node which can reproduce this problem. It's based off of the ROS2 Galactic tutorial, with diagnostic_msgs
added as dependency.
from diagnostic_msgs.msg import DiagnosticArray, DiagnosticStatus, KeyValue
import rclpy
from rclpy.node import Node
class MinimalPublisher(Node):
def __init__(self):
super().__init__('minimal_publisher')
self.diagnostics_publisher = self.create_publisher(DiagnosticArray, '/diagnostics', 10)
timer_period = 0.5 # seconds
self.timer = self.create_timer(timer_period, self.timer_callback)
self.sine_values = [500, 794, 976, 976, 794, 500, 206, 24, 24, 206]
self.i = 0
def timer_callback(self):
self._publish_message('a')
self._publish_message('b')
self.i += 1
if self.i == len(self.sine_values):
self.i = 0
def _publish_message(self, name):
array = DiagnosticArray()
array.header.stamp = self.get_clock().now().to_msg()
status = DiagnosticStatus(level=DiagnosticStatus.OK, name=name, message='OK')
status.values.append(KeyValue(key='sine', value=str(self.sine_values[self.i])))
array.status.append(status)
self.diagnostics_publisher.publish(array)
def main(args=None):
rclpy.init(args=args)
minimal_publisher = MinimalPublisher()
rclpy.spin(minimal_publisher)
minimal_publisher.destroy_node()
rclpy.shutdown()
if __name__ == '__main__':
main()
I wonder if this is a problem of DDS and QoS. On the other hand, the frequency is very low and it should work.
Thanks for sharing the script, I will check
While debugging this on my own code base, I noticed the problem disappeared when changing the order of publishing (switching 'a' and 'b', essentially). Unfortunately I can't share that code for IP reasons.
Leafing through Plotjugglers code, I noticed this:
void pushBack(Point&& p) override
{
bool need_sorting = (!_points.empty() && p.x < this->back().x);
if (need_sorting)
{
auto it = std::upper_bound(_points.begin(), _points.end(), p, TimeCompare);
PlotDataBase<double, Value>::insert(it, std::move(p));
}
else
{
PlotDataBase<double, Value>::pushBack(std::move(p));
}
trimRange();
}
The performance of this code could be sensitive to specific worst-case usage scenarios - although I wouldn't expect any performance problems at this data rate.