PolygonTek/BlueshiftEngine
Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. The project is currently in an early stage of development.
C++Apache-2.0
Issues
- 2
Error in android studio
#29 opened by jaccen - 0
Engine it doesn't start
#32 opened by VadimBoev - 1
Where's linux????
#31 opened - 1
[Engine] UI system
#26 opened by juhl - 0
[Engine] Lua scripting
#19 opened by juhl - 1
Error In Open GuidMap
#27 opened by mikrokode - 1
- 0
[Engine] Physically based lighting
#12 opened by juhl - 0
[Engine] Image resize in linear color space
#11 opened by juhl - 0
[Engine] Add skybox
#13 opened by juhl - 1
could you open editor sources?
#24 opened by xcultivate - 11
[Editor] Keep Crashing on start-up
#23 opened - 1
- 0
[Engine] Multithreaded renderer and jobification
#22 opened by juhl - 0
[Engine] Audio mixing
#21 opened by juhl - 1
[Android] cmake 빌드 과정을 따르는 Android 버젼의 Player 구현
#1 opened by juhl - 2
Editor source?
#20 opened by amerkoleci - 0
CONTRIBUTING.md 문서 만들기
#4 opened by juhl - 3
- 0
[Engine] Noise module in particle system
#17 opened by juhl - 0
[Engine] Automatic script binding
#16 opened by juhl - 1
[Editor] Can edit multiple selected entities
#8 opened by juhl - 0
- 0
[Editor] Redesign material editor
#5 opened by juhl - 1
Editor Soon?
#14 opened by patrickWarvene - 1
[Editor] Particle editor
#6 opened by juhl - 0
[Engine] Need support DDS in BC6/BC7 format
#15 opened by juhl - 1
[Editor] macOS 에디터 화면 버그
#2 opened by juhl - 0
[Engine] Engine 을 DLL 형태의 동적 링크 라이브러리로 제공
#7 opened by juhl