Pinned Repositories
Base-Polyhedron
Folder where all our data resides in order to run the game engine independently from good old ID-Tech 2 that always wanted some Q2 or what not files around.
gsc-Q2RTXP
Q2RTXPerimental Fork of: GSC implementation in C++
Polyhedron-Engine
Heavily modified engine fork of Nvidia's Q2RTX. https://discord.gg/6Qc6wfmFMR
Q2RTX-res2k
NVIDIA’s implementation of RTX ray-tracing in Quake II
Q2RTX-Restir
Q2RTX - Restir
Q2RTXPerimental
My 'Experimental' fork of NVIDIA’s implementation of RTX ray-tracing in Quake II
Q2RTXPerimental-monopp
Q2RTXPerimental fork of Mono wrapper, containing minor changes to accustom for the build process.
TrenchBroom-Polyhedron
Cross-Platform Level Editor
Polyhedron Studio's Repositories
PolyhedronStudio/Polyhedron-Engine
Heavily modified engine fork of Nvidia's Q2RTX. https://discord.gg/6Qc6wfmFMR
PolyhedronStudio/Q2RTXPerimental
My 'Experimental' fork of NVIDIA’s implementation of RTX ray-tracing in Quake II
PolyhedronStudio/Base-Polyhedron
Folder where all our data resides in order to run the game engine independently from good old ID-Tech 2 that always wanted some Q2 or what not files around.
PolyhedronStudio/TrenchBroom-Polyhedron
Cross-Platform Level Editor
PolyhedronStudio/gsc-Q2RTXP
Q2RTXPerimental Fork of: GSC implementation in C++
PolyhedronStudio/Q2RTX-res2k
NVIDIA’s implementation of RTX ray-tracing in Quake II
PolyhedronStudio/Q2RTX-Restir
Q2RTX - Restir
PolyhedronStudio/Q2RTXPerimental-monopp
Q2RTXPerimental fork of Mono wrapper, containing minor changes to accustom for the build process.