- SDL2
- OpenGL/GLEW
this application generates a quad that covers the whole frustum and is intended to have you focus on the frag shader
because this is a pet project it will mostly be useful for me to practice raytracing, raymarching, and other 3d-related frag tricks
this is completely untested on basically everything, but should theoretically be cross-platform capable.
run the project and start editing fragment_shader.frag
- resize your window to whatever you want on the fly
- the fragment shader is recompiled every time theh file is saved
- compile status outputs to
STDOUT
, check that if your shader doesn't update