Pombal's Stars
EpicGamesExt/raddebugger
A native, user-mode, multi-process, graphical debugger.
adrianstone55/SymbolSort
A Utility for Measuring C++ Code Bloat
nvpro-pipeline/VkHLF
Experimental High Level Framework for Vulkan
leereilly/games
:video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
silentbicycle/hashchop
C library to deterministically chunk byte streams with a rolling hash
gridem/Synca
Synchronous asynchrony using coroutines
scoopr/vectorial
Vector math library with NEON/SSE support
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
khizmax/libcds
A C++ library of Concurrent Data Structures
erich666/GraphicsGems
Code for the "Graphics Gems" book series
erich666/jgt-code
Code developed for articles in the "Journal of Graphics Tools"
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
google/UIforETW
User interface for recording and managing ETW traces
msinilo/crunchersharp
Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, padding, etc).
SiliconStudio/xenko
Old repo for Xenko Game Engine. Please use https://github.com/xenko3d/xenko instead.
lentinic/taco
taco - a multithreaded task processing system built on top of coroutines
capnproto/capnproto
Cap'n Proto serialization/RPC system - core tools and C++ library
facebookarchive/RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
ValveSoftware/ToGL
Direct3D to OpenGL abstraction layer
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
mgoodfel/SeaOfMemes
Peer to Peer virtual world
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
danfis/libccd
Library for collision detection between two convex shapes
PixarAnimationStudios/OpenSubdiv
An Open-Source subdivision surface library.
GarageGames/Torque2D
MIT Licensed Open Source version of Torque 2D game engine from GarageGames
GarageGames/Torque3D
MIT Licensed Open Source version of Torque 3D from GarageGames
farbrausch/fr_public
Farbrausch demo tools 2001-2011
json-parser/json-parser
Very low footprint DOM-style JSON parser written in portable ANSI C
id-Software/DOOM-3
Doom 3 GPL source release