PopSlime's Stars
dotnet/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
copycats-plus/copycats
All the copycats you've ever wanted, combined into a single mod!
hlysine/create_connected
A Create mod add-on adding quality-of-life blocks that you wish existed in Create.
mob-sakai/SoftMaskForUGUI
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
FFmpeg/FFmpeg
Mirror of https://git.ffmpeg.org/ffmpeg.git
sisong/ApkDiffPatch
a C++ library and command-line tools for Zip(Jar,Apk) file Diff & Patch; create minimal delta/differential; support Jar sign(apk v1 sign) & apk v2,v3 sign .
sisong/HDiffPatch
a C\C++ library and command-line tools for Diff & Patch between binary files or directories(folder); cross-platform; runs fast; create small delta/differential; support large files and limit memory requires when diff & patch.
fatedier/frp
A fast reverse proxy to help you expose a local server behind a NAT or firewall to the internet.
skywind3000/kcp
:zap: KCP - A Fast and Reliable ARQ Protocol
ar1st0crat/NWaves
.NET DSP library with a lot of audio processing functions
Perfare/Il2CppDumper
Unity il2cpp reverse engineer
LogosBible/bsdiff.net
A .NET port of Colin Percival's bsdiff & bspatch
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
blacksmith01/DebugOutput
DebugOutput vsix Project
genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
ppy/osu
rhythm is just a *click* away!
xplicit/HyperFastCgi
Performant nginx to mono fastcgi server
MaTech-Works/MaTech
The main framework of MaTech.
MikePopoloski/StringFormatter
Zero-allocation string formatting for .NET.
k-j0/haze-triangulator
A Unity asset to easily transform 2D concave & convex polygons into triangles ready for rendering as meshes.
dompdf/dompdf
HTML to PDF converter for PHP
GengGode/GenshinImpact_AutoTrack_DLL
通过图像算法从原神中获取角色的位置、朝向和视角的实时数据。The real-time data of the position, orientation and angle of view of the character can be obtained from the Genshin Impact, which can be obtained through the image algorithm, rather than reading the memory.
getActivity/EasyWindow
Android 悬浮窗框架,好用不解释
sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
viceroypenguin/RBush
R-Tree Implementation for C#
resume/resume.github.com
Resumes generated using the GitHub informations
praat/praat
Praat: Doing Phonetics By Computer
Aenyhm/entitas-python
Entitas ECS implementation in Python.
Ruslan-B/FFmpeg.AutoGen
FFmpeg auto generated unsafe bindings for C#/.NET and Core (Linux, MacOS and Mono).
Quaver/Quaver
The ultimate community-driven, and open-source competitive rhythm game available on Steam.