Pinned Repositories
PBR-Muscle-Contraction---Java
A physically based rendering (PBR) of muscle contraction for heart muscles using Processing 4.2 IDE and Java
MobileApp
Mobile App Development Assignment, WhatsApp clone "WhatsThat?"
CHopsAscent
Welcome to CHops! My first game I ever built in Y1 of Computer science. Could use some huge refractoring and I will do that at a later date, slightly buggy but for a first program, it's not too shabby
Social-Media-Graph-Traversal
Very simple program with basic functions for graph making and traversals using a social media theme. Completed as a short assignment, some bugs but the theory is there.
Raycast-Rendering
This is code for a simple way to render raycasts in Processing. The code collects an array of distances and draws rectangles based on distance. I will be publishing a more complex way in the future to render walls based on a 3D vector which renders walls using brightness of a selected hue/ colour. Doing this would look much smoother than the current program and eliminate the fish eye effect which makes straight lines look as if they are curving. Credit to Daniel Schiffman for his tutorial on YouTube in P5.js
Processing-dark-purple-theme
Processing as an IDE burns retinas, this dulls the blow and looks aesthetically pleasing while making reading easy for those with dyslexia
Ray-Casting-Example
This is a very simple way to use ray casting, used to display what your character can see at any given moment at chosen distance. Credit to Daniel Schiffman for his tutorial on YouTube in P5.js
AlpacaPunch
Prabblington's Repositories
Prabblington/PBR-Muscle-Contraction---Java
A physically based rendering (PBR) of muscle contraction for heart muscles using Processing 4.2 IDE and Java
Prabblington/MobileApp
Mobile App Development Assignment, WhatsApp clone "WhatsThat?"
Prabblington/Ray-Casting-Example
This is a very simple way to use ray casting, used to display what your character can see at any given moment at chosen distance. Credit to Daniel Schiffman for his tutorial on YouTube in P5.js
Prabblington/Raycast-Rendering
This is code for a simple way to render raycasts in Processing. The code collects an array of distances and draws rectangles based on distance. I will be publishing a more complex way in the future to render walls based on a 3D vector which renders walls using brightness of a selected hue/ colour. Doing this would look much smoother than the current program and eliminate the fish eye effect which makes straight lines look as if they are curving. Credit to Daniel Schiffman for his tutorial on YouTube in P5.js
Prabblington/Social-Media-Graph-Traversal
Very simple program with basic functions for graph making and traversals using a social media theme. Completed as a short assignment, some bugs but the theory is there.
Prabblington/Processing-dark-purple-theme
Processing as an IDE burns retinas, this dulls the blow and looks aesthetically pleasing while making reading easy for those with dyslexia
Prabblington/CHopsAscent
Welcome to CHops! My first game I ever built in Y1 of Computer science. Could use some huge refractoring and I will do that at a later date, slightly buggy but for a first program, it's not too shabby