A computer-generated scene that utilizes ray-tracing. Built with native C++ from scratch and without the use of pre-built APIs. Image rendering utilizes object-oriented programming with vec3 classes holding data for three dimensions. Also includes anti-aliasing, gamma correction and Schlick Approximation for dielectrics using glass.
PrabhavD/ray-tracing-scene
A computer-generated scene that utilizes ray-tracing. Built with native C++ from scratch and without the use of pre-built APIs. Image rendering utilizes object-oriented programming with vec3 classes holding data for three dimensions. Also includes anti-aliasing, gamma correction and Schlick Approximation for dielectrics using glass.
C++