This is a (very) work in progress decompilation of どうぶつの森 for the N64 (the Animal Crossing game). It aims to be a 100% byte-matching decompilation in C of the N64 Japan-exclusive Animal Crossing title.
This is currently done using Ethan's splat project made for this purpose.
- Install prerequisites:
sudo add-apt-repository ppa:deadsnakes/ppa
sudo apt install -y build-essential git binutils-mips-linux-gnu python3.8 libcapstone-dev pkgconf
- Clone the repository:
git clone --recursive https://github.com/BluRosie/doubutsu-no-mori.git
cd doubutsu-no-mori
- Set up splat:
cd tools/splat
python3.8 -m pip install -r requirements.txt
make --jobs
cd ../../
-
Put a ROM of どうぶつの森 (sha1
E106DFF7146F72415337C96DEB14F630E1580EFB
) in the z64 (big-endian) format in the doubutsu-no-mori folder with the namebaserom.z64
. -
Set up the repository:
make setup --jobs
- Finally, build the code:
make --jobs
This will give you a doubutsunomori.z64: OK
. This is a confirmation that a ROM that fully matches the original was built.
An incorrect ROM will give you:
doubutsunomori.z64: FAILED
md5sum: WARNING: 1 computed checksum did NOT match
Makefile:113: recipe for target 'verify' failed
make: *** [verify] Error 1
At the moment, I am very much new to this process and how it is supposed to go. Feel free to reach out to me on Discord (BluRose#0412) to ask questions or to help contribute.