A narrative sidescroller set in the Antarctica. This is a game being developed as an entry to Women in games Jam.
- Never use Spaces in names.
- Use PascalCase.
- Prefer a deep folder structure over having long asset names. Directory names should be as concise as possible, prefer one or two words. If a directory name is too long, it probably makes sense to split it into sub directories.
- Try to have only one file type per folder. Use Textures/Trees, Models/Trees and not Trees/Textures, Trees/Models. That way its easy to set up root directories for the different software involved, for example, Substance Painter would always be set to save to the Textures directory.
- Use the asset type for the parent directory: Trees/Jungle, Trees/City not Jungle/Trees, City/Trees. Since it makes it easier to compare similar assets from different art sets to ensure continuity across art sets.
-
Keep the most specific descriptor to the last: VampireDark and not DarkVampire, TreeSmall and not SmallTree.
-
For textures use the following suffixes:
Suffix Texture _D
Albedo _S
Specular _R
Roughness _M
Metallic _N
Normal _H
Height _B
Displacement/Bump _E
Emission _AO
Ambient Occlusion _Mask
Mask It is good practice to use a single texture to combine black and white masks in a single texture split by each RGB channel. For such texture combine the suffixes in the order of RGB.
Assets
+---Art
| +---Materials
| +---Models # FBX and BLEND files
| +---Textures # PNG files
+---Audio
| +---Music
| \---Sound # Samples and sound effects
+---Code
| +---Scripts # C# scripts
| \---Shaders # Shader files and shader graphs
+---Narrative # The narrative arc and ink scripts.
+---Docs # Wiki, concept art, marketing material
+---Level # Anything related to game design in Unity
| +---Prefabs
| +---Scenes
| \---UI
\---Resources # Configuration files, localization text and other user files.
The following assets were used as-is or with modifications in compliance to the licenses attached to them.
- "Stylized Low Poly Sci-Fi Buildings" by Robin Butler is licensed under Creative Commons Attribution-NonCommercial.
- "Signpost" by Andre B. L. Vieira is licensed under Creative Commons Attribution-NonCommercial.
- "Some geeks room" (https://skfb.ly/6UxoY) by SyedAfiq is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- "Room" (https://skfb.ly/6Y7rr) by Sara Martín is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).