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Create a GIF from the provided video file url.
This repository has been separated from original repo along with some nontrivial different features, designs, and improvements. Please do diff each other, and visit original repo for more information if you need.
There are 2 ways you can add NSGIF to your project:
Simply import the 'NSGIF' into your project then import the following in the class you want to use it:
#import "NSGIF.h"
pod "NSGIF2"
Default request automatically set essential options such as the best frame count, delay time, output temp file name, or size. see interface file for more options.
[NSGIF create:[NSGIFRequest requestWithSourceVideo:tempVideoFileURL] completion:^(NSURL *GifURL) {
//GifURL is to nil if it failed or stopped.
}];
NSGIFRequest * request = [NSGIFRequest requestWithSourceVideo:tempVideoFileURL destination:gifFileURL];
request.progressHandler = ^(double progress, NSUInteger position, NSUInteger length, CMTime time, BOOL *stop, NSDictionary *frameProperties) {
NSLog(@"%f - %lu - %lu - %lld - %@", progress, position, length, time.value, frameProperties);
};
[NSGIF create:request completion:^(NSURL *GifURL) {
//GifURL is to nil if it failed or stopped.
}];
request.progressHandler = ^(double progress, NSUInteger position, NSUInteger length, CMTime time, BOOL *stop, NSDictionary *frameProperties) {
BOOL cancelationCondition = YES;
if(cancelationCondition){
*stop = YES;
}
};
/* required.
* a file's url of source video */
@property(nullable, nonatomic) NSURL * sourceVideoFile;
/* optional.
* defaults to nil.
* automatically assign the file name of source video (ex: IMG_0000.MOV -> IMG_0000.gif) */
@property(nullable, nonatomic) NSURL * destinationVideoFile;
/* optional but important.
* Defaults to NSGIFScaleOptimize (not set).
* This option will affect gif file size, memory usage and processing speed. */
@property(nonatomic, assign) NSGIFScale scalePreset;
/* optional but important.
* Defaults to 4.
* number of frames in seconds.
* This option will affect gif file size, memory usage and processing speed. */
@property(nonatomic, assign) NSUInteger framesPerSecond;
/* optional but defaults is recommended.
* Defaults is to not set.
* How far along the video track we want to move, in seconds. It will automatically assign from duration of video and framesPerSecond. */
@property(nonatomic, assign) NSUInteger frameCount;
/* optional.
* Defaults to 0,
* the number of times the GIF will repeat. which means repeat infinitely. */
@property(nonatomic, assign) NSUInteger loopCount;
/* optional.
* Defaults to 0.13.
* unit is 10ms, 1/100s, the amount of time for each frame in the GIF.
* This option will NOT affect gif file size, memory usage and processing speed. It affect only FPS. */
@property(nonatomic, assign) CGFloat delayTime;
/* optional.
* Defaults is to not set. unit is seconds, which means unlimited */
@property(nonatomic, assign) NSTimeInterval maxDuration;
/* optional.
* Defaults is nil */
@property (nonatomic, copy, nullable) NSGIFProgressHandler progressHandler;
/* gif creation job is now proceeding */
@property(atomic, readonly) BOOL proceeding;
NSFrameExtractingFromVideoRequest * request = [NSFrameExtractingFromVideoRequest requestWithSourceVideo:videoURL];
request.progressHandler = ^(double progress, NSUInteger offset, NSUInteger length, CMTime time, BOOL *stop, NSDictionary *frameProperties) {
// normalized progress, Zero to 1.
};
request.framesPerSecond = 2;
[NSGIF extract:request completion:^(NSArray<NSURL *> *extractedFrameImageUrls) {
//complete.
}];
/* required.
* a file's url of source video */
@property(nullable, nonatomic) NSURL * sourceVideoFile;
/* optional.
* defaults to temp directory.
*/
@property(nullable, nonatomic) NSURL * destinationDirectory;
/* optional.
* Defaults to jpg.
* This property will be affect to UTType(Automatically detected) of extracting image file.
*/
@property(nonatomic, readwrite, nullable) NSString * extension;
/* optional but important.
* Defaults to NSGIFScaleOptimize (not set).
* This option will affect gif file size, memory usage and processing speed. */
@property(nonatomic, assign) NSGIFScale scalePreset;
/* optional.
* Defaults is to not set. unit is seconds, which means unlimited */
@property(nonatomic, assign) NSTimeInterval maxDuration;
/* optional but important.
* Defaults to 4.
* number of frames in seconds.
* This option will affect gif file size, memory usage and processing speed. */
@property(nonatomic, assign) NSUInteger framesPerSecond;
/* optional but defaults is recommended.
* Defaults is to not set.
* How far along the video track we want to move, in seconds. It will automatically assign from duration of video and framesPerSecond. */
@property(nonatomic, assign) NSUInteger frameCount;
/* optional.
* Defaults is nil */
@property (nonatomic, copy, nullable) NSGIFProgressHandler progressHandler;
/* readonly
* status for gif creating job 'YES' equals to 'now proceeding'
*/
@property(atomic, readonly) BOOL proceeding;
- create from a provided photo url.
- perform simultaneous processing with provided specific chunk size.
- seek for specific point.
- generate infinite lengh of GIFs (Split with specific chunk size -> encoding -> merge each encoded piece of gifs.)
- use APIs which is pefectly similar with PhotosKit of iOS.
Pull requests are more than welcomed!
Usage is provided under the MIT License. See LICENSE for the full details.