A multiplayer crossword written in Typescript. The game uses WebRTC Data channels for true serverless multiplayer in the browser (Peer-To-Peer).
The following is implemented:
- P2P Multiplayer with an unlimited amount of players
- Scoring
- Official set of rules
- Checking for turn validity
- Passing and exchanging letters
Planned:
- Multiple languages
- Timer
- Game over
Non-goals:
- Dictionary checker
Contributions are welcome. Pull-Requests and Issues are happily accepted.
Yarn is used instead of NPM, so make sure it is installed (npm i -g yarn
).
yarn
yarn start
should suffice.
- Andra Rübsteck
- Frederick Gnodtke