/prismarine-item

Represent a minecraft item with its associated data

Primary LanguageJavaScript

prismarine-item

NPM version Build Status

Represent a minecraft item with its associated data

Usage

const Item = require('prismarine-item')('1.8')

const ironShovelItem = new Item(256, 1)
console.log(ironShovelItem)

const notchItem = Item.toNotch(ironShovelItem)
console.log(notchItem)
console.log(Item.fromNotch(notchItem))

API

Item(type, count[, metadata, nbt, stackId, sentByServer])

  • sentByServer - whether this item was sent by the server to the client, so default initialization will not be done on the item. For example, tools will not have the default item NBT written to them.

Item.toNotch(item[, serverAuthoritative])

Take an Item instance and returns it in the format of the minecraft packets.

  • serverAuthoritative: Whether the server is using server authoritative inventory (whether or not to write a Stack ID)

Item.fromNotch(item[, stackId])

Take an item in the format of the minecraft packets and return an Item instance.

  • stackId for bedrock items before 1.16.220

Item.anvil(itemOne, itemTwo, creative[, newName])

Take two seperate item instances, and makes one item using the same combining done by the vanilla anvil

Item.equal(itemOne, itemTwo[, matchStackSize, matchNbt])

itemOne - first item

itemTwo - second item

matchStackSize - whether to check for count equality

matchNbt - wether to check for NBT equality

Checks equality between two items based on itemType, count, metadata, and stringified nbt

item.type

Numerical id.

item.count

item.metadata

Number which represents different things depending on the item. See http://www.minecraftwiki.net/wiki/Data_values#Data

item.nbt

Buffer.

item.stackId

The stack ID of the item, if the version supports Stack IDs.

item.name

item.displayName

item.stackSize

item.equal(otherItem)

Return true if items are equal.

item.durabilityUsed

A getter/setter for abstracting the underlying nbt

item.customName

the item's custom name (ie. anvil name)

item.customLore

the item's custom lore (ie. set in give command)

item.enchants

get item.enchants(): { name: string, lvl: number }[]

Returns an array of enchants on the Item with their name and level

set item.enchants({ name: string, lvl: number }[])

Updates the Item's NBT enchantments based on assigned array

get item.blocksCanPlaceOn(): [name][]

set item.blocksCanPlaceOn(blockNames: string[])

In adventure mode, the list of block names (as strings) that this Item can be placed on

get item.blocksCanDestroy(): [name][]

set item.blocksCanDestroy(blockNames: string[])

In adventure mode, the list of block names (as strings) that this Item can be used to break

item.repairCost

A getter/setter for abstracting the underlying nbt. See https://minecraft.gamepedia.com/Anvil_mechanics#Anvil_Uses

item.spawnEggMobName

If the current item is a type of Spawn Egg, the protocol name of the entity that will be spawned. For example, a zombie spawn egg on 1.8 will return Zombie.

item.maxDurability

Max durability for the item, if it supports durability

History

1.14.0

1.13.1

1.13.0

1.12.3

1.12.2

  • Fix types (thanks @TigerbyteDev and @u9g)

1.12.1

  • Fix publish

1.12.0

  • uses registry instead of mcData (thanks @Epirito)

1.11.5

  • Update mcdata

1.11.4

  • Use mcData.items instead of mcData.findItemOrBlockById()

1.11.3

  • Use supportFeature from mcdata

1.11.2

  • Add checks for enchantment name retrieval (#53) @firejoust
  • Bump prismarine-nbt from 1.6.0 to 2.0.0 (#49)

1.11.1

  • fix customLore

1.11.0

  • fix typings
  • add .customLore
  • .customName now returns null when there is no custom name

1.10.1

  • update typings (thanks @stzups)

1.10.0

  • add item.spawnEggMobName (thanks @U9G)

1.9.1

  • fix item present detection (thanks @U9G)

1.9.0

  • Revise typings (thanks @extremeheat)
  • Revise deps (thanks @rom1504)
  • Correctly identify null items in MC 1.13 (thanks @u9g)

1.8.0

  • add matchStackSize option on Item.equal (thanks @u9g)

1.7.0

  • Item.equal checks nbt equality (thanks @u9g)

1.6.0

  • Item.anvil added, along with a ton of getters & setters for Item (thanks @u9g)

1.5.0

  • 1.16 support (thanks @DrakoTrogdor)

1.4.0

  • typescripts definitions (thanks @IdanHo)

1.3.0

  • 1.15 support

1.2.0

  • 1.14 support

1.1.1

  • allow unknown items

1.1.0

  • 1.13 support

1.0.2

  • make nbt default to null
  • display the item id if it is not found in minecraft data

1.0.1

  • bump mcdata

1.0.0

  • bump dependencies

0.0.0

  • Import from mineflayer