PrismaticFlower/shaderpatch
Improved shaders (and fun stuff for modders) for Star Wars Battlefront II (2005) - Incompatible with Classic Collection
C++MIT
Issues
- 5
V 1.7.1 Bloom Lighting issue
#148 opened by FluffyWerewolf - 1
Texture issue on AMD GPU?
#141 opened by DryChicken47 - 16
- 3
Game crashes with a black screen when trying to use this mod with BF2 on Proton/Linux.
#146 opened by KingKrouch - 1
- 1
HUD is upside down / inverted
#143 opened by Aerospacesmith - 2
Is there a way to keep the HUD from stretching or add a proper 21:9 HUD?
#136 opened by CodingPigFromTheBushes - 2
How to enable 4K resolution?
#142 opened by jpcarstech - 4
AMD Shader Patch 1.6.1 texture issues
#138 opened by FluffyWerewolf - 0
The set "friend color" in the User Interface settings doesn't save when exiting. It turns it into a darker shade
#147 opened by molewart - 3
Game doesnt start because of HDR
#145 opened by SpeedyMaus007 - 1
Droideka shield is blinding levels of bright.
#144 opened by TwinGalaxy - 1
Question: Is this based on Reshade?
#140 opened by BalintXHD - 0
[FEATURE REQUEST] Xbox-like preset
#139 opened by Patrxgt - 0
AI units glitch
#137 opened by glitchlive - 1
How to map new key?
#135 opened by creyes200 - 3
any chance for this to work on crossover with a Mac
#134 opened by creyes200 - 0
First person models can incorrectly appear behind other models when OIT is enabled.
#98 opened by PrismaticFlower - 2
- 3
- 6
Far Scene water is drawn behind everything but the sky when HDR rendering is being used
#104 opened by DoctorAnsem - 1
Latest GoG Update Breaks Shader Patch
#130 opened by PrismaticFlower - 9
- 5
'Blur' state in particle_ext
#121 opened by DoctorAnsem - 2
Another 'unlit' shader state missing
#119 opened by DoctorAnsem - 2
- 7
Better resolution support
#123 opened by IdamkinI - 0
- 1
Add high DPI awareness support
#100 opened by PrismaticFlower - 2
LOD flickering has returned
#118 opened by DoctorAnsem - 1
- 2
Stock bump shader can have adverse effects on lighting
#115 opened by auri0n - 4
- 3
- 8
- 1
- 1
Additive transparency
#110 opened by DoctorAnsem - 3
Shader Patch seems to break Mod Loader
#105 opened by Uroc327 - 1
- 1
- 1
- 2
Statically Lit Terrain
#106 opened by DoctorAnsem - 4
Particles seem kind of faded again
#95 opened by DoctorAnsem - 7
- 6
basic_unlit with RGBA vertex colors is bugged
#102 opened by DoctorAnsem - 8
Black boxes are still showing up
#97 opened by DoctorAnsem - 1
- 0
- 3
- 1
Manually painted terrain colors
#94 opened by DoctorAnsem