Prodigal-Z's Stars
gia-urjc/Evacuation-Simulator
The purpose of this simulator is simulates and allows visualization of the evacuation process of people located in buildings during emergencies.
KylePCT/Sonovision-Change-a-Tyre-VR-Training
This project involves the user using VR multiplayer to teach a student how to change a tyre using a chassis. This uses Unity, Oculus and Photon PUN API.
eforeland/Unity-Third-Person-Shooter
Third-person shooter game where the objective was to escape a room by solving a puzzle while enemies pursue the player and fire projectiles which damage the characters health. The player is controlled by a character controller and the player has its own animations, as do the enemies. The enemies continuously spawn to keep a certain number present, the number of enemies varies on the difficulty the player sets. Once part of the puzzle is solved the enemies will stop spawning. The player can fire a projectile and gets points for each enemy killed. I also created a UI to keep track of the current score, player health, objective, as well as a menu to adjust difficulty or to pause/restart. Solving the puzzle opens a door to escape the room and ends the game.