/CSG3013-Working

Intro to Real-Time Engines

Primary LanguageC#MIT LicenseMIT

24-UnityTemp

This Unity project is used as a basic template for a 3D URP project.

Asset Folder Structure

A common asset folder structure is applied, in which assets are organized by type.

NOTE: It is best prcatice not to have empty folders in your project. If a folder is not applicable to your proejct delete it. There may also be instances in which you need a folder for assets not included in this template.

Extentions

The project includes the following extentions: