ProjectBorealis/PBCharacterMovement

AutoBhoping still happens when disabled(UE5)

AnthonyPython opened this issue · 3 comments

Even though Bhoping is disabled by default it still happens in UE5
Setup standard blueprint example.

Either auto bhop or move.Pogo set to 1 will cause it. So please set the console variable to 0.

I did not set it to 1

Do you enable it by default?

move.Pogo 0 :)