ProjectBorealis/PBCharacterMovement
HL2-style, classic FPS movement for Unreal Engine implemented in C++
C++MIT
Issues
- 1
- 1
Everything work great but is there any way to add sprinting with registered sounds (like the sprint sounds in PBPFootsteps)
#52 opened by Mistamack713 - 1
Higher Jump
#51 opened by rikserok - 2
Ladder movement and some server stuff
#44 opened by Kotyesz - 1
- 3
- 2
5.2 no compile error but crash
#46 opened by RaphpowerUE4 - 2
- 14
Engine modules cannot be compiled at runtime. Please build through your IDE. UE 5.2.1
#40 opened by GoTaco - 1
How to set plugin up
#39 opened by 20scrolls - 3
Deceleration/Friction too slow, and accelerated back hopping can be performed without ever looking forward first
#36 opened by googleooer - 6
Networked Player Movement Support
#10 opened by Eoin-ONeill-Yokai - 0
- 1
Change UPBPlayerMovement properties
#34 opened by clankill3r - 1
- 2
move.pogo is enabled by default in plugin
#32 opened by AnthonyPython - 11
- 3
Questions about scalings and values
#19 opened by HaraldQuake - 4
Surfing
#23 opened by rodolfoinfantini - 3
Camera on uncrouch get too adjusted to capsule end
#18 opened by Hevedy - 1
How to setup in UE5
#30 opened by b3326023 - 3
Unreal Engine 5.0.2 compiled fail
#29 opened by b3326023 - 1
Cannot interact with physics enabled actors
#28 opened by Veathen - 3
- 1
Surfing #2
#25 opened by MartinWessel96 - 2
version 1.0.6
#24 opened by srun142 - 10
Can't compile on 4.26
#22 opened by JohnnyUrosevic - 6
Can't compile using UE 4.25
#15 opened by Cryoshell99 - 6
Can't compile using UE 4.24
#11 opened by olivatooo - 1
Footstep sounds
#14 opened by tomlister - 1
Unable to Compile on 4.22.3 build
#12 opened by amuDev - 10
- 2
- 1
How could I disable pogo/autobhop?
#6 opened by labratsoftworks - 1
- 1
- 1
Incorrect Mass?
#1 opened by thebeardphantom