ProkopHapala
I'm computational physicist and chemists. I simulate of molecules on surface and AFM images. + I make simulation computer games for fun.
Czech academy of sciencePrague
Pinned Repositories
AFMulator_RigidBody
this is Rigid-Body Classical Molecular-Dynamics simulator of High resolution Atomic force microscopy images
AutoCrunchCoder
Trying to use various automatic tools and LLMs to speed up development, debugging and optimization of number-crunching code for scientific calculations
blender
Official mirror of Blender
Fireball-progs
fork of Fireball self consistent local-orbital ab-initio tight binding molecular dynamics code ( https://github.com/fireball-QMD/progs )
FireCore
FireCore is an integrated simulation environment dedicated to on-surface chemistry and scanning-probe microscopy (SPM). The code aims to streamline high-throughput screening of molecular configurations and processes on the surface of crystaline solids. It integrates GPU accelerated classical molecules and DFT into single package.
MusicVisualizer
Music Visualizer inspired by WinAmp AVS and ShaderToy (uses SDL2 and OpenGL4/GLSL)
Processing_arch
my archive of small independent processing (java) programs (sketches)
SimpleSimulationEngine
minimalistic engine for physical simulations, numerical math and games in C++ ( python, lua ) using SDL2 and OpenGL for visualization
Yangon
ab-initio transport code for molecular electronics applications
ProkopHapala's Repositories
ProkopHapala/SimpleSimulationEngine
minimalistic engine for physical simulations, numerical math and games in C++ ( python, lua ) using SDL2 and OpenGL for visualization
ProkopHapala/MusicVisualizer
Music Visualizer inspired by WinAmp AVS and ShaderToy (uses SDL2 and OpenGL4/GLSL)
ProkopHapala/Fireball-progs
fork of Fireball self consistent local-orbital ab-initio tight binding molecular dynamics code ( https://github.com/fireball-QMD/progs )
ProkopHapala/FireCore
FireCore is an integrated simulation environment dedicated to on-surface chemistry and scanning-probe microscopy (SPM). The code aims to streamline high-throughput screening of molecular configurations and processes on the surface of crystaline solids. It integrates GPU accelerated classical molecules and DFT into single package.
ProkopHapala/Yangon
ab-initio transport code for molecular electronics applications
ProkopHapala/AutoCrunchCoder
Trying to use various automatic tools and LLMs to speed up development, debugging and optimization of number-crunching code for scientific calculations
ProkopHapala/blender
Official mirror of Blender
ProkopHapala/codon
A high-performance, zero-overhead, extensible Python compiler using LLVM
ProkopHapala/ComputationalPhysics
For best reading of the website use
ProkopHapala/dlib
Math, allocators, I/O streams, image and audio processing for D
ProkopHapala/dmech
3D physics engine for D
ProkopHapala/Electron-force-field-for-efficient-representation-and-optimization-of-molecular-structures
Paper for CLCFGO method
ProkopHapala/ExtendedHuckel
ProkopHapala/godot
Godot Engine – Multi-platform 2D and 3D game engine
ProkopHapala/imageBrowserSDL
ProkopHapala/IQmol
IQmol is an open source molecular editor and visualization package
ProkopHapala/kiss3d
Keep it simple, stupid 3d graphics engine for Rust.
ProkopHapala/LearnWeb
My playground to learn how to use HTML5 + Javascript and github+rawgit
ProkopHapala/lwjgl3-demos
Demo suite for LWJGL 3
ProkopHapala/MIDI_editor
Simple MIDI edotor with piano roll; Trying to improve on some features I'm missing in Anvil Studio or LMMS.
ProkopHapala/Molsketch
Molsketch 2D molecular editor
ProkopHapala/nalgebra
Linear algebra library for Rust.
ProkopHapala/ncollide
2 and 3-dimensional collision detection library in Rust
ProkopHapala/nphysics
2 and 3-dimensional rigid body physics engine for Rust.
ProkopHapala/ProgramGraph
simple abstract representation of program/code for interactive metaprograming, building programing languages and compilers
ProkopHapala/pyeff
Python based electronic force field
ProkopHapala/SimSim_core
Simple-Simulation Engine Core (math, physics)
ProkopHapala/SimSim_GL1
Simple Simulation Engine graphics rendering suite using OpenGL 1.0 and SDL2.0
ProkopHapala/SimSim_GL3
Simple Simulationb Engine graphics rendering using modern OpenGL (3,4) and SDL2
ProkopHapala/SimSim_Molecular
Simple Simulation Engine computational chemistry