Mobile Kotlin resources
This is a Kotlin MultiPlatform library (and Gradle plugin) that provides access to the resources on macOS, iOS, Android the JVM and JS/Browser with the support of the default system localization.
Also MOKO resources supports Compose Multiplatform so you can implement all you UI in Kotlin with Jetpack Compose and MOKO resources.
Table of Contents
Features
- Strings, Plurals, Images, Fonts, Files to access the corresponding resources from common code;
- Colors with light/dark mode support;
- Compose Multiplatform support;
- StringDesc for lifecycle-aware access to resources and unified localization on both platforms;
- Static iOS frameworks support;
- Fat and XC frameworks support;
- SVG images support.
Requirements
- Gradle version 6.8.3+
- Android API 16+
- iOS version 11.0+
Installation
Gradle setup
root build.gradle
buildscript {
repositories {
gradlePluginPortal()
}
dependencies {
classpath "dev.icerock.moko:resources-generator:0.22.0"
}
}
allprojects {
repositories {
mavenCentral()
}
}
project build.gradle
apply plugin: "dev.icerock.mobile.multiplatform-resources"
dependencies {
commonMainApi("dev.icerock.moko:resources:0.22.0")
commonMainApi("dev.icerock.moko:resources-compose:0.22.0") // for compose multiplatform
commonTestImplementation("dev.icerock.moko:resources-test:0.22.0")
}
multiplatformResources {
multiplatformResourcesPackage = "org.example.library" // required
multiplatformResourcesClassName = "SharedRes" // optional, default MR
multiplatformResourcesVisibility = MRVisibility.Internal // optional, default Public
iosBaseLocalizationRegion = "en" // optional, default "en"
multiplatformResourcesSourceSet = "commonClientMain" // optional, default "commonMain"
}
Export classes to Swift
To use toUIColor()
, toUIImage()
, desc()
and other iOS extensions from Swift - you
should add export
declarations:
framework {
export("dev.icerock.moko:resources:0.22.0")
export("dev.icerock.moko:graphics:0.9.0") // toUIColor here
}
Xcode setup
In iOS/macOS Info.plist need to add localizations, to use localizations strings.
<key>CFBundleLocalizations</key><array>
<string>en</string>
<string>ru</string>
</array>
in array should be added all used languages.
Android build types
If your project includes a build type, for example staging
which isn't in moko-resources. That
isn't an issue. Use matchingFallbacks to specify alternative matches for a given build type, as
shown below
buildTypes {
staging {
initWith debug
matchingFallbacks = ['debug']
}
}
JS Webpack
JS/Browser generates json files which is included in webpack by default.
For more details about JS see samples/resources-gallery/web-app
sample
iOS/macOS static kotlin frameworks support
Static framework can't have own resources, so we should setup additional Build Phase
in Xcode
that will copy resources to application.
Please replace :yourframeworkproject
to kotlin project gradle path, and set correct relative
path ($SRCROOT/../
in example).
With org.jetbrains.kotlin.native.cocoapods
In Xcode add Build Phase
(at end of list) with script:
"$SRCROOT/../gradlew" -p "$SRCROOT/../" :yourframeworkproject:copyFrameworkResourcesToApp \
-Pmoko.resources.BUILT_PRODUCTS_DIR=$BUILT_PRODUCTS_DIR \
-Pmoko.resources.CONTENTS_FOLDER_PATH=$CONTENTS_FOLDER_PATH\
-Pkotlin.native.cocoapods.platform=$PLATFORM_NAME \
-Pkotlin.native.cocoapods.archs="$ARCHS" \
-Pkotlin.native.cocoapods.configuration=$CONFIGURATION
Without org.jetbrains.kotlin.native.cocoapods
In Xcode add Build Phase
(at end of list) with script:
"$SRCROOT/../gradlew" -p "$SRCROOT/../" :yourframeworkproject:copyFrameworkResourcesToApp \
-Pmoko.resources.PLATFORM_NAME=$PLATFORM_NAME \
-Pmoko.resources.CONFIGURATION=$CONFIGURATION \
-Pmoko.resources.ARCHS="$ARCHS" \
-Pmoko.resources.BUILT_PRODUCTS_DIR=$BUILT_PRODUCTS_DIR \
-Pmoko.resources.CONTENTS_FOLDER_PATH=$CONTENTS_FOLDER_PATH
Disable warning about static framework usage
To disable warnings about static framework in gradle set flag:
multiplatformResources {
disableStaticFrameworkWarning = true
}
iOS executable
When you use executable
kotlin target you should add custom build phase to xcode, after kotlin
compilation:
"$SRCROOT/../gradlew" -p "$SRCROOT/../" :shared:copyResourcesDebugExecutableIosSimulatorArm64 \
-Pmoko.resources.BUILT_PRODUCTS_DIR=$BUILT_PRODUCTS_DIR \
-Pmoko.resources.CONTENTS_FOLDER_PATH=$CONTENTS_FOLDER_PATH
copyResourcesDebugExecutableIosSimulatorArm64
should be configured depends on target.
Configured sample you can see in samples/kotlin-ios-app
Creating Fat Framework with resources
Just
use FatFrameworkTask
from kotlin plugin
.
Creating XCFramework with resources
Just
use XCFramework
from kotlin plugin
.
But if you use static frameworks required additional setup - add to Xcode build phase (at end):
"$SRCROOT/../gradlew" -p "$SRCROOT/../" :shared:copyResourcesMPLReleaseXCFrameworkToApp \
-Pmoko.resources.BUILT_PRODUCTS_DIR=$BUILT_PRODUCTS_DIR \
-Pmoko.resources.CONTENTS_FOLDER_PATH=$CONTENTS_FOLDER_PATH
Details you can check in sample samples/ios-static-xcframework
.
Usage
Example 1 - simple localization string
The first step is a create a file strings.xml
in commonMain/resources/MR/base
with the following
content:
<?xml version="1.0" encoding="UTF-8" ?>
<resources>
<string name="my_string">My default localization string</string>
</resources>
Next - create a file strings.xml
with localized strings
in commonMain/resource/MR/<languageCode>
. Here's an example of
creating commonMain/resource/MR/ru
for a Russian localization:
<?xml version="1.0" encoding="UTF-8" ?>
<resources>
<string name="my_string">Моя строка локализации по умолчанию</string>
</resources>
After adding the resources we can call a gradle sync or execute a gradle
task generateMRcommonMain
. This will generate a MR
class containing MR.strings.my_string
,
which we can use in commonMain
:
fun getMyString(): StringDesc {
return StringDesc.Resource(MR.strings.my_string)
}
After this we can use our functions on the platform side:
Android:
val string = getMyString().toString(context = this)
iOS:
let string = getMyString().localized()
JS:
val strings = MR.stringsLoader.getOrLoad() // loading localization from a remote file
val string = getMyString().localized(strings)
Note: StringDesc
is a multiple-source container for Strings: in StringDesc we can use a resource,
plurals, formatted variants, or raw string. To convert StringDesc
to String
on Android
call toString(context)
(a context is required for the resources usage), on iOS -
call localized()
.
Compose Multiplatform
with compose you can just call in commonMain
val string: String = stringResource(MR.strings.my_string)
MR directly from native side
Android:
val string = MR.strings.my_string.desc().toString(context = this)
iOS:
let string = MR.strings().my_string.desc().localized()
Get resourceId for Jetpack Compose / SwiftUI
Android:
val resId = MR.strings.my_string.resourceId
for example in Compose:
text = stringResource(id = MR.strings.email.resourceId)
iOS SwiftUI:
let resource = MR.strings().email
Text(
LocalizedStringKey(resource.resourceId),
bundle: resource.bundle
)
Note: more info in issue #126.
Example 2 - formatted localization string
In commonMain/resources/MR/base/strings.xml
add:
<?xml version="1.0" encoding="UTF-8" ?>
<resources>
<string name="my_string_formatted">My format \'%s\'</string>
</resources>
Then add the localized values for other languages like in example #1.
Now create the following function in commonMain
:
fun getMyFormatDesc(input: String): StringDesc {
return StringDesc.ResourceFormatted(MR.strings.my_string_formatted, input)
}
To create formatted strings from resources you can also use extension format
:
fun getMyFormatDesc(input: String): StringDesc {
return MR.strings.my_string_formatted.format(input)
}
Now add support on the platform side like in example #1:
Android:
val string = getMyFormatDesc("hello").toString(context = this)
iOS:
let string = getMyFormatDesc(input: "hello").localized()
Warning: Do no mix positioned placeholders with unpositioned ones within a string, as this may lead to different behaviour on different platforms. Stick to one style for each string.
Example 3 - plural string
The first step is to create a file plurals.xml
in commonMain/resources/MR/base
with the
following content:
<?xml version="1.0" encoding="UTF-8" ?>
<resources>
<plural name="my_plural">
<item quantity="zero">zero</item>
<item quantity="one">one</item>
<item quantity="two">two</item>
<item quantity="few">few</item>
<item quantity="many">many</item>
<item quantity="other">other</item>
</plural>
</resources>
Then add the localized values for other languages like in example #1.
Next, create a function in commonMain
:
fun getMyPluralDesc(quantity: Int): StringDesc {
return StringDesc.Plural(MR.plurals.my_plural, quantity)
}
Now add support on the platform side like in example #1:
Android:
val string = getMyPluralDesc(10).toString(context = this)
iOS:
let string = getMyPluralDesc(quantity: 10).localized()
Example 4 - plural formatted string
The first step is to create file plurals.xml
in commonMain/resources/MR/base
with the following
content:
<?xml version="1.0" encoding="UTF-8" ?>
<resources>
<plural name="my_plural">
<item quantity="zero">no items</item>
<item quantity="one">%d item</item>
<item quantity="two">%d items</item>
<item quantity="few">%d items</item>
<item quantity="many">%d items</item>
<item quantity="other">%d items</item>
</plural>
</resources>
Then add the localized values for other languages like in example #1.
Next, create a function in commonMain
:
fun getMyPluralFormattedDesc(quantity: Int): StringDesc {
// we pass quantity as selector for correct plural string and for pass quantity as argument for formatting
return StringDesc.PluralFormatted(MR.plurals.my_plural, quantity, quantity)
}
To create formatted plural strings from resources you can also use extension format
:
fun getMyPluralFormattedDesc(quantity: Int): StringDesc {
// we pass quantity as selector for correct plural string and for pass quantity as argument for formatting
return MR.plurals.my_plural.format(quantity, quantity)
}
And like in example #1, add the platform-side support:
Android:
val string = getMyPluralFormattedDesc(10).toString(context = this)
iOS:
let string = getMyPluralFormattedDesc(quantity: 10).localized()
Example 5 - pass raw string or resource
If we already use some resources as a placeholder value, we can use StringDesc
to change the
string source:
fun getUserName(user: User?): StringDesc {
if (user != null) {
return StringDesc.Raw(user.name)
} else {
return StringDesc.Resource(MR.strings.name_placeholder)
}
}
And just like in example 1 usage on platform side:
Android:
val string1 = getUserName(user).toString(context = this) // we got name from User model
val string2 = getUserName(null).toString(context = this) // we got name_placeholder from resources
iOS:
let string1 = getUserName(user: user).localized() // we got name from User model
let string2 = getUserName(user: null).localized() // we got name_placeholder from resources
Example 6 - Select localization in runtime
You can force StringDesc
to use preferred localization in common code:
StringDesc.localeType = StringDesc.LocaleType.Custom("es")
and return to system behaviour (when localization depends on device settings):
StringDesc.localeType = StringDesc.LocaleType.System()
Example 7 - pass image
Image resources directory is commonMain/resources/MR/images
with support of nested directories.
Image name should be end with one of:
@0.75x
- android ldpi;@1x
- android mdpi, ios 1x;@1.5x
- android hdpi;@2x
- android xhdpi, ios 2x;@3x
- android xxhdpi, ios 3x;@4x
- android xxxhdpi. Supportedpng
andjpg
resources for now.
If we add to commonMain/resources/MR/images
files:
home_black_18@1x.png
home_black_18@2x.png
We got autogenerated MR.images.home_black_18
ImageResource
in code, that we can use:
- Android:
imageView.setImageResource(image.drawableResId)
- iOS:
imageView.image = image.toUIImage()
You can get images by their name too
in commonMain
create a Resources.kt
file with the content below.
The Image generator also supports svg
files.
If we add to commonMain/resources/MR/images
files:
car_black.svg
We got autogenerated MR.images.car_black
ImageResource
in code, that we can use:
- Android:
imageView.setImageResource(image.drawableResId)
- iOS:
imageView.image = image.toUIImage()
On Android it is a VectorDrawable,
on iOS 13 or later it is UIImage in the Assets catalog with preserves-vector-representation
set to true
.
fun getImageByFileName(name: String): ImageResource {
val fallbackImage = MR.images.transparent
return MR.images.getImageByFileName(name) ?: fallbackImage
}
- Android:
imageView.setImageResource(getDrawableByFileName("image_name"))
- iOS:
imageView.image = ResourcesKt.getDrawableByFileName(name: "image_name").toUIImage()!
Compose Multiplatform
with compose you can just call in commonMain
val painter: Painter = painterResource(MR.images.home_black_18)
Example 8 - pass font
Fonts resources directory is commonMain/resources/MR/fonts
.
Font name should be this pattern: <fontFamily>-<fontStyle>
like:
Raleway-Bold.ttf
Raleway-Regular.ttf
Raleway-Italic.ttf
Supportsttf
andotf
resources.
If we add to commonMain/resources/MR/fonts
files:
Raleway-Bold.ttf
Raleway-Regular.ttf
Raleway-Italic.ttf
We got
autogenerated MR.fonts.Raleway.italic
, MR.fonts.Raleway.regular
, MR.fonts.Raleway.bold
FontResource
in code, that we can use:
- Android:
textView.typeface = font.getTypeface(context = this)
- iOS:
textView.font = font.uiFont(withSize: 14.0)
Compose Multiplatform
with compose you can just call in commonMain
val fontFamily: FontFamily = fontFamilyResource(MR.fonts.Raleway.italic)
Example 9 - pass colors
Colors resources directory is commonMain/resources/MR/colors
.
Colors files is xml
with format:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- format: #RRGGBB[AA] or 0xRRGGBB[AA] or RRGGBB[AA] where [AA] - optional -->
<color name="valueColor">#B02743FF</color>
<color name="referenceColor">@color/valueColor</color>
<color name="themedColor">
<light>0xB92743FF</light>
<dark>7CCFEEFF</dark>
</color>
<color name="themedReferenceColor">
<light>@color/valueColor</light>
<dark>@color/referenceColor</dark>
</color>
</resources>
If you want use one color without light/dark theme selection:
<color name="valueColor">#B02743FF</color>
If you want use value of other color - use references:
<color name="referenceColor">@color/valueColor</color>
If you want different colors in light/dark themes:
<color name="themedColor">
<light>0xB92743FF</light>
<dark>7CCFEEFF</dark>
</color>
Also themed colors can be referenced too:
<color name="themedReferenceColor">
<light>@color/valueColor</light>
<dark>@color/referenceColor</dark>
</color>
Colors available in common code insode MR.colors.**
as ColorResource
.
ColorResource
can be read from platform side:
android:
val color: Int = MR.colors.valueColor.getColor(context = this)
iOS:
val color: UIColor = MR.colors.valueColor.getUIColor()
macOS:
val color: NSColor = MR.colors.valueColor.getNSColor()
jvm:
val light: Color = MR.colors.valueColor.lightColor
val dark: Color = MR.colors.valueColor.darkColor
web:
val light: Color = MR.colors.valueColor.lightColor
val dark: Color = MR.colors.valueColor.darkColor
Compose Multiplatform
with compose you can just call in commonMain
val color: Color = colorResource(MR.colors.valueColor)
Example 10 - plain file resource access
The first step is a create a resource file test.txt
for example,
in commonMain/resources/MR/files
After gradle sync we can get file by id MR.files.test
Moko-resources has out of box implementation function for read text files from common
code - readText()
Usage on Android:
val text = MR.files.test.getText(context = this)
Usage on Apple:
val text = MR.files.test.readText()
If you want to read files not as text, add your own implementation to expect/actual FileResource
Compose Multiplatform
with compose you can just call in commonMain
val fileContent: String? by MR.files.test.readTextAsState()
Example 11 - assets access
Assets allow you save directories hierarchy (in files structure is plain). Locate files
to commonMain/resources/MR/assets
and access to it by MR.assets.*
Compose Multiplatform
with compose you can just call in commonMain
val assetContent: String? by MR.assets.test.readTextAsState()
Samples
In samples
directory you can find multiple projects showed different usages.
- resources-gallery - android, iOS, macOS, jvm, web applications with all resources types usage.
- compose-resources-gallery - android, iOS, jvm, web Compose Multiplatform applications with all resources types usage.
- android-mpp-app - android application that configured as multiplatform module.
- auto-manifest - sample of usage auto-manifest plugin.
- compose-jvm-app - Compose Desktop jvm application with resources usage.
- ios-static-xcframework - iOS application with static XCFramework and resources.
- kotlin-ios-app - iOS application without swift - full code on kotlin, with resources usage.
Set Up Locally
In root of repository contains moko-resources
gradle project - libraries and gradle plugin. You
can just open project in IDE and develop. Then for tests in samples you should run
run ./gradlew publishToMavenLocal
gradle task. After this you can open any sample from samples
in IDE and test your local version of moko-resources
.
Contributing
All development (both new features and bug fixes) is performed in the develop
branch. This
way master
always contains the sources of the most recently released version. Please send PRs with
bug fixes to the develop
branch. Documentation fixes in the markdown files are an exception to
this rule. They are updated directly in master
.
The develop
branch is pushed to master
on release.
For more details on contributing please see the contributing guide.
License
Copyright 2019 IceRock MAG Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.